After five years of chipping away at BADASS! I’m finally approaching the point where I can actually publish the game in a new and awesome form.
Son of BADASS is a direct sequel that keeps everything that made the original fun, but tweaks and improves on it further without adding complexity.
BADASS has always been an exercise in efficient small game design. It’s not meant to be a sprawling game with vast mechanics that cover every single possible thing that can happen in a game, but it does have to feel punchy enough that people will keep wanting to play.
I’ve had the good fortune to be able to playtest it a few times as well, and the feedback from play has been very helpful
Part of my budget to self-publish the game has gone in commissioning a splendid cover by the extremely talented Hinchel Or, who is bringing the awesome to life with his spectacular work. I’ve only got a fraction of it to show you for now, but you’ll start seeing more as I get it.
Which bring us to this. If I’m going to be able to afford a professional-quality product, I’m going to need a bit of capital to afford the talent to make it so. I’m looking to launch a crowdfunding effort over at Indiegogo (Philippines can’t open a Kickstater Account, sadly) and see if I can drum up the funds I need.
This isn’t just all for BADASS! though, the funds raised by this effort will also go a long way to padding the necessary art budgets for Fight Class, and a new project that I’m very excited about but it’s too early to talk about.