Holy crap that took a while, but I’m back. And out of respect to this phenomenal game, I’m continuing the Let’s Study series covering the first book of Unknown Armies with a look at the Weirdness of the World chapter. As the title of the chapter suggests, Unknown Armies has a very strong focus on […]Read More [Let’s Study: Unknown Armies] Part 5: Weirdness
Things are a bit busy on my end as I’m busy trying to push along the first of my two passion projects for the Tabletop RPG space: Son of BADASS! This has been a long time coming, and with artwork finally coming in, I’m excited to show off what we’ve got in terms of interior […]Read More Preview Artwork from Son of BADASS!
Finally, one of the most interesting chapters in Unknown Armies: Conflict. Mechanically, conflict in Unknown Armies is broken down into Coercion and Combat. Coercion Coercion is defined in the book as the use of non-violent means to change people or their actions. This being Unknown Armies, Coercion is not nice, instead the Coercion rules come […]Read More [Let’s Study: Unknown Armies] Part 4: Conflict
EDIT: Thanks to the RuneQuest Community, I’ve corrected some of the more glaring issues with my initial understanding of the combat rules. The version below is the most complete take on it. EDIT 2: Thanks to commenter Phil Hibbs for his feedback to help me figure out how Strike Ranks are calculated per round. I’ve […]Read More [RuneQuest] Sample Combat
Kicking off the Actual Play Reports for Darker Days, my Mage: the Awakening campaign with this post. If you’re new, please check out the characters in this post. This will be written in a narrative style, and while I am using the Boston setting native to Mage: the Awakening, I’ve taken incredible liberties in characters, […]Read More [Mage: the Awakening] Darker Days – Part 1