Today we’re looking at the vehicles, transportation and gear chapter of the Achtung! Cthulhu Keeper’s Guide.

A counterpart of the Player’s Guide equipment chapter, this one talks about the big stuff. Keeping with the Achtung! Cthulhu standard, the chapter is extensive, going over a great number of vehicles from airplanes, to tanks and stranger things from the various factions of the war.

Each entry has a beefy entry talking about how they look and what they were used for, and each vehicle also has a corresponding entry in the rules, in the form of tables detailing their statistics.

Needless to say, this is pretty much a toybox for GMs and players who like vehicles and big guns.

Once we’ve gotten the diverse entries of real-life equipment, the chapter then goes into detailing the Not-So-Standard equpiment, the esoteric and strange gear used by the Nachtwolfe and the Black Sun.

The chapter wraps up with a quick look at improvised and custom equipment and vehicles. It’s a quick and dirty customization guide, with not so much in terms of hard and fast rules, but examples on how a group could put together customizations onto existing equipment. Needless to say it involves a bit of back and forth with the GM and players to come to an agreement on how to best simulate the customizations that they plan to apply.

Overall this is another meaty chapter, but one that really feels much more interesting to GMs who enjoy having a large list of gear. I’m more inclined towards espionage games so having that much military hardware is nice to have, but won’t be my favorite chapter.

This is not to say that it’s a bad chapter. Again, the book goes into plenty of detail, and it depends on the GM on just how much they’d like to apply onto their game.

For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG

Today we’re looking at Chapter 5 of the Achtun! Cthulhu Keeper’s Guide which goes into all the fun details about the various Secret and Occult Societies in the setting.

The chapter opens with a look at a small selection of interesting occult societies per nation, again covering America, France, Britain and Germany. Each country gets a writeup of one or more secret societies, and each society has a large plot hook in it regarding their affairs. A few of these have writeups for relevant NPCs in the groups, statted according to the system you’re interested in.

This chapter gets even more interesting the moment the book goes into Section M, a crew of occult investigators working with the British against the Germans. Their history and characters are given the full treatment here, and provide a spot of fictional color to the book. After several chapters of timelines, this kind of more personal approach is a welcome one.

America’s Majestic follows up next, with its own colorful account of its history, operations, headquarters and heroes.

What follows next is detailed account of two German secret societies, starting with The Cult of the Black Sun.

The Black Sun are the German’s Occult arm, dedicated to terrible sorceries and forbidden paths, calling on various blasphemies to do their bidding. They are the sorcerous arm of the Nazi War Machine. They’ve got powerful backers in the form of some of the more well-known Elder Gods of the Cthulhu Mythos, and that makes the Black Sun a very interesting opponent for player characters.

Aside from the well known leaders and personnel of the Black Sun, the chapter also details their troops and other, more unique and monstrous forces.

The Nachtwolfe are the other secret society covered here, and serve as an interesting counterpoint. While the Black Sun focuses on foul sorceries, the Nachtwolfe are more in tune with occult artifacts and lost technologies. This makes them a fearsome asset to the German forces. It’s intresting how the Nachtwolfe are related to the Black Sun and how they’ve become their own thing, and the tensions between the two are well explained.

The Nachtwolfe also have their heroes and troops detailed, with interesting technologies that can wreak havoc in any normal battlefield.

This is the chapter that really caught my attention. While the timelines and details were great for historical accuracy, I found the chapter on secret societies to be the one that could inspire the most. I’m especially amused by The Black Sun and the Nachtwolfe. The’re excellent opponents, and as a GM, I’m glad to be able to throw something that feels a little more theatrical than the usual Nazi soldier to my players. It will certainly make their encounters with either society much more memorable.

For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG

Hey everyone, after a few weeks of crazy workloads and a dead computer, I’m finally back to blogging. Today we’re picking up from where we left off on the Achtung! Cthulhu Keeper’s Guide, with the next chapter: Might Makes Right?

This chapter details the military organization of the various armies showcased in Achtung! Cthulhu. Aside from going over the military organization of the British, Americans and the Germans, there’s also a whole host of different NPCs that can double as templates for Investigators as well.

I won’t go into explaining the details here, as the book does a great job of it. Instead, I would like to call out that I appreciate the benefits of having a book that goes into this kind of detail to help GMs like me who have no prior military experience (or knowledge) to have a somewhat working knowledge of how the military chain of command looks like and how it works.

This chapter also goes into detail into how to requesition supplies, administer first aid, the use of signaling and details about Prisoners of War before going into a listing of various NPC stat blocks.

The next chapter: The Other Secret War talks about the intelligence services, and is perhaps why I like it so much. There’s emphasis here on the American, French, British and German intelligence services.

Each of the countries gets a thorough breakdown of their organization, from the “MI” intelligence departments of the British Intelligence, to the various offices of the American Intelligence, such as the FBI. The French Resistance gets a smaller section, but are no less interesting, being the ones caught in the thick of the fighting against the Germans. Germans also get coverage with some discussion on the Abwehr, the Sicherheitsdienst (SD) and the Gestapo.

The Keeper’s Guide continues the straightforward explanation of the setting of Achtung! Cthulhu with an eye towards detail. There’s a lot to take in here, and will clearly reward a GM who wants authenticity in his games. As with the Player’s Guide, I’m seeing a lot of openings here from GMs, and while new GMs might feel a little lost with all the information here, more experienced GMs will be able to spot that the game is full of potential hooks to be used in any kind of WW2 game, from those centered on the front lines, to those that deal with the shadows and espionage.

Tomorrow, we’ll continue with the discussion on two more chapters: Secret and Occult Societies and Planes, Trains and Things That Go Bang

For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG

Computer Misfortunes

Posted: July 24, 2014 by Jay Steven Anyong in Roleplaying Games

Sorry for the lack of regular posts, my home pc decided to die on me lately and getting time to blog in the office isn’t easy. Rest assured that I’ll do my best to get my blog back on track.

Will try to get my pc fixed as soon as possible so that I can get back to my Let’s Study series!

Hey everyone, apologies for not being able to post as often. My home PC decided to die on me a few days back, but that won’t stop me from posting about one of my favorite annual sales from DriveThruRPG!

Their Christmas in July Sale is a great way to save 25% while picking up some of the best titles the industry has to offer.

Here are some of my favorite titles on sale now: