Posts Tagged ‘Fight Class’

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Oh yes, it’s alive.

After being in limbo in my projects folder, I’ve started working again on Fight Class. We’re at the point where the game is conceptually complete, and is undergoing Editing and Playtesting to reach a state where I can essentially say it’s done.

Once that is over, I’ll have to make a decision on whether to put this up on DriveThruRPG as a paid product or a Pay What You Want one. I’m confident I have a good game here, but I am a little worried that I won’t earn enough to be able to commission artwork for it.

In any case, I’ll soon be releasing the text document up for people to see!


I am occasionally an impatient person.

With three mini projects in my plate right now (Heroes of the Falling Star, Son of BADASS! and Fight Class) I find myself at the point where I have to take some time to wait for material from the people I’ve contracted to work on art and layout. Don’t get me wrong, these are some of the best people I can afford, and I have absolute faith that they’ll deliver.

My issue here is the fact that I’m now looking for something else to do. At this point I might revisit Fight Class’ draft and go over it again to make sure that it works. Among all three of them, Fight Class is the most mechanically involved, with a powers creation system baked into it, so it’s the one that seems to be taking the most time.

That said I’ve received a few very fun updates, with the biggest joy being that I’ve seen the initial roughs for the cover of Son of BADASS, and I’m really excited to share it with you as soon as I can.

On Funding

At this point, I’m starting to feel the strain of funding my games. While I have enough to purchase a few key pieces (like a good cover, for instance) getting someone to lay out the books for me is another hurdle.

I would love to put these three games up as a single crowdfunding campaign, but I’m worried that might be putting all my eggs in one basket.  AT the way things are shaping up, I’m seeing a release of either Son of BADASS! or Heroes of the Falling Star first before I finish up with Fight Class, as that’s the game that needs the most attention at this point.

Fight Class: Progress Report

Posted: November 19, 2014 by pointyman2000 in Fight Class, Roleplaying Games
Tags: ,

Hey guys,

To those who remember, I was hoping to get Fight Class out by this year. That said, things have happened that have managed to significantly slow (and in some cases) halt progress on the game.

There’s still quite a bit of rework to be done on the rules, and I’m setting up another playtest session or three to try out the mechanics I’ve written all in hopes to be able to finally launch the game by next year. With regards to plans of putting this up for crowdsourcing, I’m still considering it, and I’ll see if I can realistically commit to being able to make stretch goals for the game. Otherwise it might be fair to everyone to just release the game outright after layout for a relatively affordable price.

With regards to the artwork, my lone artist has been working very hard, and she’s recently given me a glimpse of the cover artwork for the game:


We’ve been gunning for the concept of making the image similar to that of a character selection screen of a fighting game. Clearly there’s still work to be done with regards to the layout, but I’m particularly happy with the character portraits.

[Fight Class] More Artwork!

Posted: July 31, 2014 by pointyman2000 in Articles, Fight Class, Roleplaying Games


Fight Class manuscript is still undergoing review, but just to show a little more progress on this project, here’s a sketch of some students from another artist I was able to commission for this project, Gerry de los Reyes. Her Legend of Korra-inspired art style seems to fit very well with regards to the look and feel that I was hoping to score for the game. Enjoy!

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Just a bit of news for those waiting for anything regarding Fight Class. With writing (and editing) underway, I’ve been fortunate to be able to get in touch with a few more artists that will be lending their talents to the book. I’m saving my full release and announcement of the work once we’ve had a chance to finalize a cover image for Fight Class but I just wanted to let everyone know that work is still happening on Fight Class.

In mechanics news, I’m tightening up the rules a little bit and I’ll be sending it out to a few friends for them to try running it for their own playtest groups. This should net me the kind of feedback I need to make sure that the rules will stand up to actual play where I’m not around to run it.