[Son of BADASS] Getting Ready For Launch


After five years of chipping away at BADASS! I’m finally approaching the point where I can actually publish the game in a new and awesome form.

Son of BADASS is a direct sequel that keeps everything that made the original fun, but tweaks and improves on it further without adding complexity.

BADASS has always been an exercise in efficient small game design. It’s not meant to be a sprawling game with vast mechanics that cover every single possible thing that can happen in a game, but it does have to feel punchy enough that people will keep wanting to play.

I’ve had the good fortune to be able to playtest it a few times as well, and the feedback from play has been very helpful

Cover Art

Part of my budget to self-publish the game has gone in commissioning a splendid cover by the extremely talented Hinchel Or, who is bringing the awesome to life with his spectacular work. I’ve only got a fraction of it to show you for now, but you’ll start seeing more as I get it.



Which bring us to this. If I’m going to be able to afford a professional-quality product, I’m going to need a bit of capital to afford the talent to make it so. I’m looking to launch a crowdfunding effort over at Indiegogo (Philippines can’t open a Kickstater Account, sadly) and see if I can drum up the funds I need.

This isn’t just all for BADASS! though, the funds raised by this effort will also go a long way to padding the necessary art budgets for Fight Class, and a new project that I’m very excited about but it’s too early to talk about.

Son of BADASS! now 80% complete!


Hey guys,

I’ve got some good news today for fans of BADASS!, the sequel, Son of BADASS! is done with it’s first draft! In an effort to try and get feedback from the general public, I’ve gone ahead and opened the document for public comments over in this Google Drive LINK.

So what’s left for S.O.B? Well, for one thing, I’m going to have to get it go through a layout fix and I’ve already been sourcing artwork from some artists I’ve had the pleasure of being introduced to. BADASS artist Dax Tee will still be in the roster of course, but he’ll be joined by other names as soon as I can sign them up!

Given the amount of work on this version, I’m looking to put up a crowdfunding campaign for the book, but with a twist: if we can hit a certain funding threshold, I’ll release Son of BADASS! as a Pay What You Want PDF on DriveThruRPG!

The funds will go a long way to supporting my family since we’ve just recovered from a series of medical difficulties. Funds will also go to paying the artists for more artwork, and bumping their pay by a percentage if we hit certain milestones. I don’t have a lot of artist contacts yet, but I’ve been lucky enough to be able to book the incredibly talented Hinchel Or for a full-color cover.

So, please, if you’ve got the time, do check out the link and leave your comments below! I’m happy to hear of your impressions, as well as any suggestions or feedback on the tone.

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