RPGs come in all kinds, but one particular distinction that bears paying attention to is if the game lends itself better towards mission-based play, or a more sandbox style approach. Mission-based games are those that often have the player characters taking on a specific role relating to a group of PC types that are meant […]Read More Missions vs Sandbox, What’s Your Preference?
Promethean: the Created is an interesting, and unique sort of game. As far as the new World of Darkness goes, it presents a very different spin from the standard “Play the Monsters” angle of White Wolf Games. The horror that it presents is far removed from the empowering aspects of being an immortal power-brokering Vampire, […]Read More [Let’s Study – P:tC] Conclusions
One can’t talk about Promethean without talking about Disquiet. Disquiet is a supernatural effect that plagues the Prometheans due to the fact that they are an aberration of reality. Their very existence turns the “normal” world against them. People, animals and even nature itself twists and perverts itself as if to continually punish the Promethean […]Read More [Let’s Study – P:tC] Disquiet
If there’s something that really caught my eye with regards to Promethean: the Created, it would be the concept of Refinements. Adhering to their Alchemical praxis, the Prometheans believe that they are unfinished base matter that could transmute themselves to finally become real humans. The process of becoming human isn’t easy, and isn’t something that […]Read More [Let’s Study – P:tC] Refinements
“Tear Me To Pieces, I challenge the best Fast with the pain, desire and skill” – Tear Me To Pieces, by Razor The Ulgan are perhaps one of the most esoteric of the Promethean Lineages. Rather than being beholden to gods, they trace their roots to a shamanistic culture. Trafficking into the underworld isn’t purely […]Read More [Let’s Study – P:tC] Lineages: Ulgan, the Riven