The team regrouped later on outside of the crime scene, and discussed their options in Prism’s Sanctum. “What we know is that this ‘mage-killer’ tracked our victim down somehow.” Prism reviewed their notes. “And that the assailant has some proficiency with Life magic.” Reynard confirmed, “I saw it, nobody can snap a neck that easily […]Read More [Mage: the Awakening 2e Actual Play] Smoke and Mirrors Part 1b: Open Season
Last weekend was the kickoff game of my Mage: the Awakening 2e game set in Chicago. It was a fairly straightforward re-entry into the Awakening universe for me and my players, but since this was only the second time we’ve had a chance to really run the God-Machine Chronicles rules through the paces, we came […]Read More [Actual Play Mage: the Awakening 2e] Smoke and Mirrors Part 1a: Open Season
Now Renegades are the people with their own philosophies They change the course of history Everyday people like you and me – “Renegades of Funk”, by Rage Against The Machine — Welcome back! Today we’re talking about Themes and Moods. These are old tools that I’ve admittedly cribbed from the World of Darkness games, but […]Read More [Campaign Planning 101] Part 2: Themes, Moods and Motif
A few days ago, while entertaining the idea of running a Mage: the Awakening 2e game, I asked a local RPG facebook group if they were interested in reading a blog about designing a campaign. The response was very positive, and so I find myself putting my money where my mouth is. And so here […]Read More [Campaign Planning 101] Part 1: Introduction & Foundations
Now that we’ve got our sample character, let’s get to work on learning how the spell casting system works in Mage: the Awakening now. For our scenario, Kibo has gone to investigate the latest in the Memento Mori suicide pacts. Three students had apparently killed themselves in their respective homes using suicide bags in their […]Read More [Mage: the Awakening 2nd Edition] Kibo Casts a Spell or two.