Demon: the Descent

[Demon: the Descent] – Sample Character Generation

The Demon: the Descent Kickstarter has gone live and among the amazing things that Onyx Path has done with this one is to upload a 99% complete version of the book’s text. I’ve been reading up on it and I must say that I’m very impressed with it.

So today I’m going to try my hand at working on my very first Demon: the Descent character and posting my impressions of the process.


Demons are entities that are masquerading as people, wearing their “lives” as cover to keep them from the attention of the God-Machine. As such, incongrous concepts are at home with Demon: the Descent. For this character I’m going for: “Excessively Violent Bodyguard.”


The Attribute spread for Demon is pretty standard with no surprises there. I get to distribute a pool of points into three categories Physical, Social and Mental attributes, each of which starts with 1 dot for free.

I decide to go for:

Physical: Strength 3, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 2, Composure 2
Mental: Intelligence 2, Wits 3, Resolve 2

I figure my demon focuses more on unleashing hell on people while not really looking the part. He’s fast to react, and can quickly assess a situation. He’s also fairly strong and can put up a fight in a hand-to-hand combat situation.

Skills & Specialties

Assigning points to skills are similar to that of Attributes, with a bigger pool of points and no free dots.

I also get three specialties, one of which has to be a hint of something that the Demon knows that isn’t in line with the current cover. I’ve taken “Spotting Trouble”, “Improvised Weaponry” and “Poisons” as my specialty, with Poisons being the one that isn’t a match for the Cover of Bodyguard.

Given my concept, I’ve decided on:

Mental: Investigation 2 (Spotting Trouble), Medicine 1 (Poisons) Occult 1
Physical: Athletics 2, Brawl 2, Drive 2, Firearms 2, Weaponry 3 (Improvised Weaponry)
Social: Intimidation 2, Streetwise 3, Subterfuge 2


The Unchained in Demon: the Descent belong to one of 4 different Incarnations. These represent what form they had as Angels, and what their tasks were for the God-Machine before the Fall.

I’m going for a Guardian, the agents of preservation, who are often tasked to preserve aspects of reality (people, places, events) until it can fulfill it’s purpose for the God Machine. This in turns means that my Demon favors Instrumental Embeds, which we’ll get to later on.


Having finally won their freedom, the Unchained now find that they seek out a purpose for their lives, one determined by themselves. These usually fall under one of several Agendas. For my character, I’ll go for Integrator.

Often seen as traitors to the Demonic cause, the Integrators are ones who seek to return to their status as Angels. While some are true traitors, I’m gunning for a Demon who wants to fix the God-Machine somehow, rather than destroy it entirely.

Embeds and Exploits

My Demon also starts with four Embeds and/or Exploits. One Embed must be from the favored Instrumental Embed category while everything else can be chosen from the list. Embeds are little shortcuts in reality that the Demons can utilize, while Exploits are those that break reality’s rules.

For my Character I’m going for the following:

– Read Hostility (Instrumental Embed, Wits + Subterfuge)
– Turn Blade (Instrumental Embed, Wits + Weaponry)
– Merciless Gunman (Cacophony Embed, Dexterity + Firearms)
– Echoing Death (Exploit, Strength + Brawl + Primium)

Virtues and Vices

Virtue and Vices are the next step in character creation. While the new World of Darkness originally used the 7 virtues and 7 deadly sins, the new system allows for players to define their Virtues and Vices with player defined terms.

I’m going for a Vice of Pride, and Virtue of Logical. Don’t piss my Demon off.


The long-term Aspiration for my demon is to find a means to access the God-Machine’s source code, it’s operating instructions. The key here is to fix it somehow to bring sanity (or my version of it) to the God-Machine when I integrate myself into it.

Demonic Form

All Demon characters have access to their Demonic Forms, the techno-organic “True” selves that they hide behind their Covers. Starting characters begin with:

3 Modifications
2 Technologies
1 Propulsion
1 Process

After a bit of thinking, my Guardian Integrator Demon has the following in his Demonic Form:

– Armored Plates
– Blade Hand
– Inhuman Reflexes

– Barbed Tail
– Glory and Terror

– Wings

– Aegis Protocol

Overall, my Demon character looks like quite the combatant. Having him as part of the Integrator faction makes more sense now that I’ve had a chance to think of it. His Pride blinds him into thinking that he can actually change the God-Machine. It’s a very long shot, and one that is probably going to lead him to tragedy somewhere down the line, but he’s efficient, deadly in combat and knows how to take his time. He’s not about to turn on the other Unchained for a chance to be let into heaven, he’s looking to break the gates open and march inside triumphantly.


[First Impressions] Demon: the Descent Quickstart

I have to admit that I could never run a game of Demon: the Fallen. I had the corebook, and I loved it to bits, but being Catholic, there was something about it involving Judeo-Christian elements that made me uneasy about running it. I would still recommend the book for purchase in a heartbeat, but there was an irrational block that stopped me from ever running a game.

It was little suprise then that I was really excited to hear that the Onyx Path people are coming up with an nWoD version of Demon, one that doesn’t rely on real-world faith as a backdrop but still dealing with the similar themes that made Demon: the Fallen awesome.

That game is Demon: the Descent.

As soon as I saw the Quickstart pop up on DriveThruRPG, I downloaded it and started going over it, hungry as I was with regards to more information. Matthew McFarland, the writer of Curse the Darkness is the Developer of this game line, and I have high expectations.

White Wolf / Onyx Path Quickstarts have always been excellent, and the one for Demon is no exception. The document opens with a quick summary of the Demons in question, the Unchained, renegade angels hiding among humanity after they fell out of their unquestioning loyalty to the enigmatic God-Machine. As you can imagine, this game relies on the mythology established by the God-Machine Chronicle and builds on it. Whereas the God-Machine Chronicle introduced the concept and workings of the God-Machine, Demon builds on it by introducing the Unchained as player characters.

Angels in this context are the agents of the God-Machine. Unquestioning program-entities that enact the God-Machine’s will according to instructions. They may look human, but they often have the bare minimum existence required to pass off as what they need to be. An Angel that is posing as an office worker for example, might have a company ID and an employment record, but no family to speak of. It’s a wonderfully creepy concept that works well in the context of the World of Darkness.

Demons are created when these Angels come to question their directives. While this doesn’t happen often, certain circumstances might push an Angel to doubt their role and instructions. This moment of questioning the God-Machine whether through altruism or pride is when the Angel falls and becomes a Demon, a rogue element in the God-Machine’s perfect plan.

As Demons, the Unchained retain the manufactured identities they had as Angels, which they refer to as their Cover. These cover identities can be reinforced (though I believe that the mechanics for these aren’t covered in the Quickstart) and are crucial to keep under the radar. The Unchained live paranoid lives as they stay hidden within humanity while working to find themselves and determine their purpose in life while dodging the attention of the God-Machine, who is more than willing to capture, kill or recycle them back into itself.

Demon: the Descent goes on to describe the 5 different Incarnations that the Unchained take. These Incarnations reflect the Angel’s role before the Fall. Among these are the Destroyer, Guardian, Messenger and Psychopomp. These roles are pretty self explanatory, except perhaps for the Psychopomp, which are angels sent to gather raw materials for the God-Machine. These Incarnations most likely have an effect on Character Creation, but that is beyond the scope of the Quickstart.

The document also goes through 4 different Agendas, the reasons for being that the Demons often pursue. After being divorced from the God-Machine, the Unchained feel an overwhelming need to have a sense of purpose and they gravitate towards becoming one of the following: Inquisitor, Integrator, Saboteur and Tempter.

The Quickstart gives a summary of the nWoD rules as per the God-Machine Chronicle Rules Update. I found this to be rather helpful as the summary does a great job of condensing the nWoD’s central rules into an easy to read (and learn) format.

The rules also give a glimpse to the Demon’s powers systems, which are split between Embeds and Exploits. As former agents of the God-Machine, Demons are able to tap into the underlying Infrastructure that the God-Machine has constructed to pull off feats of hacking reality. Embeds take advantage of the laws and rules set by the God-Machine that the Unchained can still tap into for specific effects. Exploits on the other hand are more vulgar manipulations of the same rules that pretty much bend the rules to the point of breaking them. Interestingly Angels are generally unable to use Exploits, and those that manage to are often on the very edge of Falling.

The return of Demonic Forms in the Demon game is a welcome sight. Demon: the Fallen had these, and the Demon: the Descent forms are biomechanical horrors which grant the character various aspects from claws and wings to other things. Sadly the character creation rules aren’t available in the Quickstart.

Other rules involving the Demons are their ability to Spoof abilities to determine truth, and their ability to sense Atheric Resonance. Finally there are mechanics involving how Cover can be compromised by various actions that blatantly reveal that they’re not people at all, manifesting Glitches or gaining the Flagged condition.

Four different pregenerated characters are given in the Quickstart, each one representing a different Incarnation of Demon, along with a different Agenda. All of them are interesting, and I do like the fact that each one is gender neutral so any player can pick it up and play it while fleshing out the other details. The Quickstart ends with a short scenario called “Honey & Vinegar” which involves a fun little scenario and has one of the most memorable Angels of the God-Machine that I’ve seen to date. I won’t spoil anything as the scenario is full of spoilers for those who would play it, but I can say that it’s a nice little adventure for an evening’s worth of play and will leave players asking for more.

Overall the Demon: the Descent Quickstart is well worth the download. The game hits all the right buttons in my head, and strangely it reminds me of Mage: the Ascension in some fashion, which is always a good thing. Definitely looking forward to the release fo the corebook so that I can get to work on a Let’s Study series on it.

You can download the Quickstart over at DriveThruRPG for free.

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