“Fools, ” said I, “You do not knowSilence, like a cancer, growsHear my words that I might teach youTake my arms that I might reach you”But my words, like silent raindrops fellAnd echoed in the wells, of silence -“The Sound of Silence” by Simon & Garfunkel The searing pain flashed white-hot in your soul as […]Read More Ascension #2019: The New Normal.
Vampire: the Masquerade’s 5th edition knows exactly what it wants to be, but has only a hazy, drug-addled recollection of how it got there. Given that it’s a product of a new (and different) White Wolf, I suppose it shouldn’t be a surprise. They marketed V5 as a triumphant return, a reinvention of an old […]Read More [Let’s Study: Vampire the Masquerade, 5th Edition] Part 11: Review
So you’ve got your player characters, and the city upon which to unleash them. Now what? Chronicles The Chronicles chapter addresses that issue by inspiring Storytellers by providing a host of Chronicle Ideas, as well as a guided tour of how to dredge up drama and interesting stories by looking at the conflicts inherent to […]Read More [Let’s Study: Vampire the Masquerade, 5th Edition] Part 10: Chronicles, Tools & Appendices
More than in any of the other games in the World of Darkness, Vampire concerns itself greatly with territory. As such, being able to define the city in which a Vampire chronicle takes place is a big deal. This chapter covers a good amount of detail as to what your considerations should be in putting […]Read More [Let’s Study: Vampire the Masquerade, 5th Edition] Part 9: Cities
My earlier observation on the Rules chapter was that V5 was a very simple rules system, approaching a more narrative style of play than what it used to be. This isn’t really a problem given the nature of horror games needing less mechanics getting in the way of the story and the fear. But for […]Read More [Let’s Study: Vampire the Masquerade, 5th Edition] Part 8: Advanced Rules