Warhammer Fantasy

[Let’s Study: Warhammer Fantasy Roleplay 4e] Part 1: Introduction

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My first exposure to Warhammer was through a (then) tiny hobby shop called Neutral Grounds, which first introduced the tabletop miniatures wargame to the country. Being more of a fantasy fan than sci-fi, my brother and I pitched in to buy a starter set and we dove head first into the setting.

The heady mix of bleak grimdarkness with hilarious comedic elements slipped into it was an instant hit for us and we played a good long while.

After my lead-pushing career ended, I turned my attentions to the Roleplaying Game hobby, glad at least that Warhammer Fantasy existed there as well! I was fortunate enough to play in a campaign of WHFRP 2e under a friend of mine, and I remember having a lot of fun.

Which brings us here today.

With Cubicle 7 holding the reins, Warhammer Fantasy Roleplay returns in with a 4th edition. I grabbed this PDF from DrivethruRPG as soon as it became available as a pre-order purchase, and that’s what I’ll be using for this series (at least until the full version becomes available)

That’s enough storytelling from me, so let’s cut to the chase and get started!

Introduction

Cubicle 7’s Warhammer Fantasy Roleplay doesn’t waste a lot of time. The book opens with a quick introduction to the hobby and the setting, as well as notes on how to best use the corebook. It’s punchy, and gets right to the point, quickly ushering you to the setting section, which is a splendid set of gorgeously illustrated pages containing letters talking about the empire from the point of view of a propagandist and from someone who had boots on the ground.

While I did complain about letters in my Vampire: the Masquerade 5th edition series, this one is blessedly short, with the longest piece of writing being only 5 pages long from a single point of view. Add the fact that rather than belabor the point, much of the letter is a briefing document for a snapshot of what to expect in the Empire. Good stuff!

Next up we’ll be taking a look at building a character for the setting!

If you’d like to check out the preorder link, it’s over at DriveThruRPG for $29.99

[How Do I: Fantasy] #3 Warhammer Fantasy

WFRP Career Compendium by Ralph Horsley

Nothing says black comedy / gritty fantasy roleplaying than Warhammer Fantasy.  In many ways, Warhammer Fantasy’s default assumption is that you get to fight the good fight before dying somewhere along the way against the forces of evil.  There are no happy endings, only the bleak humor in realizing that you’ve stopped this particular incursion of evil and lost a leg in the process, so now you have to make a funny step-clunk-step sounds wherever you go.

That said, there’s still fun to be had in the setting, and sometimes it’s the crazy desperation that makes the game memorable.  WFRP has to be one of the few games that really starts off with a literal rag-tag team of protagonists (I hesitate to use the term heroes) going up against all sorts of bizarre situations.

Whether it’s fighting off a conspiracy of rat-men that live in the sewers or realizing that the happy-go-lucky Halfling baker really is baking his fellow halflings into his meat pies in the service of the ruinous powers of Chaos, Warhammer Fantasy has room for pretty much anything.  It all depends on the group’s tolerance for comedy in their gritty fantasy.

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