Deadlands Reloaded!

12 Campaigns of Christmas #11 Red Planet Outlaws

When you guys delivered the Ghost Rock to the doc, he never said anything about leaving you all stranded on Mars with tele-portation doo-hickey he’d cooked up as thanks.

Things are weird here, but you and your crew ain’t quitters. So in a world full of green and red aliens, a shocking lack of decent clothing, and bizarre gizmos and weapons, it’s time for you and your posse to start kicking butt and taking names.

You’ve got a whole new planet as your frontier, after all.

Essentially Deadlands! Reloaded set in Mars, this little bit of Genre Bending draws a lot of inspiration from John Carter, except rather than just having one person, let’s send an entire dirty posse of Player Characters to make their way through the red planet, carving out a place in their new home.

GM’s Day Sale – Philippine Gamer’s Picks: Pinnacle Entertainment

Savage Worlds is one of the most popular systems in RPGs nowadays and it’s not difficult to see why. With a focus on being fast, easy to learn and fun, and with a flexible core mechanics that allows for implementation into a host of settings, Pinnacle Entertainment is very good at churning out imaginative and fun games.

Savage Worlds Deluxe Core Rules

The Deluxe Edition is the latest iteration of the Savage Worlds rules. Incorporating tweaks from the previous edition, along with some very nice art, the book is great as a stand-alone game and can be improved further by picking up the iconic Deadlands setting books below:

Deadlands Reloaded!: Player’s Guide
Deadlands Reloaded!: Marshall’s Handbook

Deadlands Reloaded! is THE Weird West RPG. Iconic, atmospheric and fun as all get out, Deadlands Reloaded mixes supernatural horror with western grit to make a potent combination that can handle spooky stories and western drama in equal measure.

Deadlands Noir

Spinning off the Default Deadlands setting to the 1930’s Deadlands Noir is a setting independent of the Deadlands Reloaded! books but still requires the Savage Worlds rules. The setting is complete and presents an entire city for hard boiled noir adventures staring dirty cops and dirtier crooks with the signature weirdness of the Deadlands setting.

Hell on Earth Reloaded

Hell on Earth takes the Weird West and subjects it to an (un)healthy dose of radiation. Mutants, radiation and doomsday cults roam the wastelands and it’s up for the players to set things right. Definitely another must-have for Savage Worlds Players.

[Gaming 101] Games to Start With Part 4: Alternate History and Pulp

Right, I know I said I’d do Alternate History and Pulp today. Then I realized what kind of trouble I got myself into. There’s an awful lot of this stuff out there right now! Okay, so no preamble, let’s just do this:

Hollow Earth Expedition from Exile Games
Fast, pulpy fun matched with an easy to grasp system that can use any size of die makes Hollow Earth Expedition (or HEX) a definite crowd pleaser. Add some top-notch art, compelling plot hooks for a hollow earth campaign and all sorts of crazy threats from Dinosaurs to Nazis to tribes of cannibals, the game practically runs itself. Add the fact that the supplements and expansions for the game are all aimed at targeting all other forms of pulp (Secrets of the Surface World covers urban pulp, for example) and an upcoming expansion set in MARS, what’s not to love about this game?


All For One: Regime Diabolique from Triple Ace Games
Musketeers fighting the forces of Hell itself! Swashbuckling action against the threats of the supernatural! Add a well-researched history and a very strong series of supplements to fill out everything from War to Fashion, this game presents itself extremely well and has a freeform magic system that is quick and easy to learn without having to trawl through massive spell lists. Imaginative and unique, All For One: Regime Diabolique also uses the Ubiquity system from Hollow Earth Expedition, but for fans of Savage Worlds, they’ve just recently released a version for that rule set as well.

Leagues of Adventure from Triple Ace Games
Another Ubiquity system game, Leagues of Adventure takes the Triple Ace Games level of research to pulling off steampunk and mashing it up with the adventure-seeking high of the pulps. Fans of the League of Extraordinary Gentlemen will find themselves right at home in this game, with strange devices, mysterious ruins and the call of adventure. Go out and heed the call for adventure!


Dark Harvest: Legacy of Frankenstein from Iain Lowson
Perhaps one of the creepiest alternate history games I’ve ever had the good fortune to read, Dark Harvest: Legacy of Frankenstein is a dystopian steampunk setting where Dr. Victor Frankenstein uses his discoveries to establish his nation of Promethea. Commoners huddle away from the Dark Harvest, while the decadent nobility harvest body parts to live forever. Take up arms as part of the resistance, and fight the good fight in hopes for a brighter tomorrow.


Qin: the Warring States from Cubicle 7
I’m actually reading this book right now, and I have to say that it’s a blast to read. Low-powered wuxia action in a time before the Three Kingdoms Era, with plenty of room for adventure and kung fu action. If you’re interested in following along, just check out my Let’s Study articles.


Yggdrasill from Cubicle 7
Here’s another favorite of mine. Well researched and carefully presented, Yggdrasill gives an awesome look at the Scandian lands and the lives of the Norsemen Heroes that live there. Politics (?!) Magic, and Frost Giants abound, leaving players with more than a number of different avenues to get into trouble.


Spirit of the Century from Evil Hat Productions
These days I can’t mention Pulp without mentioning SotC lest the FATE fans cry foul. :p Seriously though, I’ve heard a lot of good things about this game, and I’m just waiting for someone to run it for me and show me the error of my heathen ways.


Deadlands Reloaded! from Pinnacle Entertainment Group
Welcome to the Weird West. If you’re even remotely interested in Westerns, grab this game (and the Marshall’s guide too.) Deadlands is one of the longer running game lines and is one of the most loved horror-western settings around. Strange card-slinging hucksters and eagle-eyed sharpshooters are just two of the kinds of characters you can play, not to mention miracle wielding preachers and Ghostrock-powered weird gadgetry!

This is by no means exhaustive, and I’m pretty sure I’ve missed more than a few titles here, but I think this is a good enough place to start if you’re looking for adventure and pulps. At this point I’m still thinking of what other areas to cover… anyone got suggestions? Just add them on the comments below!

If you’re interested in picking up any of these in hardcover, you can order them directly from Gaming Library.

To place an order, please go to Gaming Library’s special order express page : http://www.gaminglib.com/pages/special-order-express-page

Take note that placing an order there doesn’t mean you’re committed, rather the Gaming Library team will be giving a quote and you can now choose whether to push through with the purchase or not.

Hell on Earth Reloaded now available on DriveThruRPG / RPGNow!

After what feels like forever, the fans of the Post-Apocalyptic alternate future of the Weird West is here in Reloaded form!

There Came a Reckoning…
The year is 2097, but the future is not our own.

The Last War ended in a rain of ghost rock bombs that killed billions and turned the world into a Deadland. And then the Reckoners came–the Four Horsemen of the Apocalypse–bringing death and ruin to billions more and seeding the world with horrific monsters beyond imagining.

Then came a harbinger–the strangest savior of all–a former servant of the Reckoners turned traitor, Dr. Darius Hellstromme. With the aid of a band of survivors called the Iron Alliance, the world’s most renowned “mad scientist” trapped the Reckoners and transported them off the planet and far, far away.

Now the world sits in ruin. Monsters stalk the wastelands. Ghost rock storms swirl around blasted cities. Possessed cyborgs run rampant over the High Plains. Strange wormlings tunnel beneath the irradiated soil. And a few lone bastions of civilization hold out against the horrors left behind.

Hell on Earth: Reloaded is the sequel to the Weird Western, Deadlands Reloaded, and the newest version of the original Hell on Earth game line. Inside you’ll find new rules for survival in the Wasted West, including new Arcane Backgrounds such as doomsayers, junkers, templars, and toxic shamans. You’ll also see what the state of the world is after the Reckoners and the all-new challengs that remain for the world’s survivors.

Hell on Earth Reloaded is not a complete game. It requires the Savage Worlds rules to play. It does not require knowledge of the Deadlands Reloaded setting.

Hell on Earth Reloaded is now available from RPGNow in PDF format for $24.99 or roughly PHP 1075.00

Campaign Buffet: Deadlands: Reloaded

Now here’s a game that hasn’t done me any wrong.

Deadlands: Reloaded! powered by the popular rules-medium Savage Worlds ruleset is one of those games that just exudes flavor.  As a fan of Westerns and weird pulp elements, this game is a perfect fit for the kind of game that I can run in my sleep.

I’ve always enjoyed the setting for Deadlands, and there’s an enormous mine of inspirational material from all over the place.  Western movies are easy enough to find and many of my players are quite amused by the setting as well.

Savage Worlds is a good system, and the Adventure Deck goes a long way to mixing things up and keeping the GM on his toes.  In some ways it serves as a way to remind the GM to not rely too much on a plot that he expects players to follow.  Better to just think of a situation and unleash the players on it and roll with the punches while giving back a few surprises of your own.

I don’t have a solid pitch for this just yet, but there’s always a neat little cliche or two I can rely on.  Waking up hogtied and inside an empty railroad car hitched to an abandoned train headed straight for a ravine is always a good one to get everyone on the same track (pardon the pun.)  It’s not original, but it gets the job done.

Shifting Gears, or Altering the Gravitas

After running a string of relatively high concept games which deal with heavier themes, I think it’s about time that I take a break from the super-serious stuff and come up for air.  One thing I’ve learned to avoid burnout is to switch gears now and then, taking a moment to break out of your established conventions to try something new.

While this doesn’t necessarily mean a comedy-type game for me, there are other genres with lighter, but no less entertaining stories to tell.  My first HERO campaign was like this, with young heroes dealing with everyday problems with school and life along with occasionally kicking super villain butt.

And so I’m considering my options.  I’ve got the rest of the L5R campaign to play through, and a continuation of my “Exalted for People Who Don’t Like Exalted” campaign after that but once both of those are over, I’d like to think that I have a clean slate by which to explore something new.

Of course changing the usual campaigns I run to something less than standard is always a gamble.  Pitches have to be done carefully on my end, as anything that doesn’t elicit a “Hell Yeah!” from the players will mean that there won’t be enough player driven momentum to keep the game running.  That said, there’s got to be a few games ideas from my old notes or work-addled brain that should be worth a shot:

  • Spycraft is a definite contender.  A small team of specialists on rogue missions for fun an profit is always a good idea, though I’ll hold off until Spycraft 3.0 comes out before I give it a spin.
  • D&D 4e is another option.  I had a good experience with D&D 4e, as long as expectations are appropriately calibrated, and the fights not drawn out to forever it might actually work.
  • A Supers Campaign is always a good thing in my books.  Whether it’s DC Adventures or HERO 6th is up in the air, but I should focus on something a lot lighter in tone.  Up to the DC Animated universe level of seriousness is good… but Batman: The Brave and the Bold might be too much.
  • Metabarons is an oldie but definitely a goodie.  Thanks to the fact that it’s actually D6 Space Opera, there’s a wealth of information I can skim from in other D6 products (Starwars D6 I’m looking at you.)  Just add a ton of sugar to my double power expresso and I should be able to run this no problem.
  • 7th Sea is a game that is just begging to be ran.  I’ve had the books for years now but I’ve only run them in convention one shots.  This error has to be corrected.
  • Deadlands is another good choice.  I enjoyed the Crew of Nine campaign I ran before, when I was learning the ropes of Savage Worlds.  It was a fun campaign with lots of laughs, so I’d mark that as a winner in my books.

All of these campaign options are fun, with systems that don’t necessarily get too complex (oh, except for maybe Spycraft and HERO, but their complexity is often a good thing)  but most importantly they can provide a good, fun time without having to go high concept.

Campaigns I’d Love to Play: July 2010 Edition

As a pen & paper rpg enthusiast that’s often saddled with GMing duties, it’s probably not really all that surprising to see me put up a post now and then about games or campaigns I’d love to play in.  I know I’m subject to the GM Curse but that doesn’t mean I can’t dream, right?  So, perhaps for the sake of venting, allow me to list games I’d love to play in (but probably never will.)

  • A Supers game – Many of my players will laugh when they see this one.  A supers game is a pipe dream for me, especially since none of the other GMs are really all that interested in running a true-blue superhero setting.
  • An honest-to-goodness Vanilla Exalted game – Take Exalted, take it and run a campaign in one of its myriad of funky non-standard fantasy cities and nations.  Run it without fear of the mature elements of the setting, and touch on the topics that don’t show up in your standard western fantasy.  It’s a setting so ripe for exploring mature, non-standard themes… so why are we stuck playing bizarre anime rehash 120,657 times in a row?  It’s not like I’m asking for La Blue Girl.
  • A Sci-Fi game – Sci-Fi is terribly underrepresented in our gaming group.  We’ve tried, but majority of the sci-fi games have floundered.  Like exalted, Sci-Fi allows for you to ask big questions, and demand bigger answers about the human condition.  Heck, we can even go for the Sense of Wonder angle… Dyson Spheres, Aliens made of Energy, Weapons that can kill someone from a galaxy away, where the target can do nothing but sit and wait out his last remaining fifty minutes praying to his gods.
  • A Western – No kidding.  I’d gladly play Deadlands… if I wasn’t always running it.  Having played Red Dead Redemption doesn’t help me at all.  There’s so much you can do in a western, but there’s not enough interest to get another game going if I’m not running it.
  • Mage: the Awakening – Yes.  Someone run this already.  I will play.  Also, don’t hold back.  Tempt my character with Hubris, make him forget his morals and his ethics for the sake of doing “what’s right”.
  • Spycraft – I’m not even sure if I can pull off modern action / espionage, but if someone runs this, consider me sold on the campaign.  Give me James Bond, Solid Snake, the A-Team or the Expendables.  I’ll be there in less than a heartbeat.
  • Legend of the Five Rings – With the upcoming L5r 4th edition book, I’m really stoked about playing in another campaign, hopefully one that isn’t too far divorced from the baseline setting.

Technically Fantasy Craft is on this list, but there’s a strong probability that I’ll be playing it soon, so I’m not adding it to the list just yet.  I find it kind of funny that the games I want to play are the ones I am most likely to end up running.  How about you guys?  What campaigns / games do you guys find yourselves wanting to play?

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