Archive for the ‘Predation’ Category


Predation’s character creation follows the now-familiar Cypher formula of “I’m an adjective noun who verbs.”

Character Types

In Predation, the players choose from four setting-specific character types:

  • Karn – These are the ultimate warriors of the setting, that go well with aggressive companions
  • Tec – Scientists and inventors, the tec are the ones who build machines and conduct research. Their companions tend to utilitarian or serve as extra muscle to keep them safe.
  • Pteryx – Are the explorers and wanderers that track and trick their targets. Their companions often are chosen to help scout terrain or move in and out of places quietly and quickly.
  • Osteon – The lorekeepers and performers are the social characters of the setting, and have dinosaur companions that serve as bodyguards

Descriptors

This serves as the “Adjective” of the formula, and aside from the descriptors of the Cypher System Rulebook, Predation has a list of several new ones. Each descriptor grants a host of things for the character, including a bonus to a character’s stats, a few abilities, skills and a few drawbacks (“inabilities”) and an initial link to the starting adventure to choose from.

Foci

The “Verb” of the formula is taken up by picking a Foci for the character. Much like the Descriptors, Foci also grants a connection with the team, as well as abilities per Tier for the character.

Companions

If there’s something about Predation that really sells it, it would be the fact that all the characters begin with a dinosaur companion.

Picking out a companion is as straightforward as character creation, along with starting statistics, the players also choose the companion’s type, background and disposition.

Playing Companions

Another interesting gimmick is that rather than playing both your character and your character’s companion, the responsibility for playing the companion dinosaur is given to a different player.

This leads to an interesting dynamic where the companion player gets to add an aspect of unpredictability to a situation. That said, there’s still an interaction roll made where a character can tell their companion what to do. It’s up to the companion’s player to actually decide how it goes about it though.

Companions can be taken from various categories, such as Tyrannosaurs, Raptors, Ornithomimids, Ceratopsians & Ankylosaurs, Pterosaurs and even Early Mammals!

Overall, character creation and companion creation in Predation follows the same complexity of Cypher System. I’m a little iffy with regards to the names, but all the Cypher games tend to have funky naming systems for their character Types.

The addition of companions effectively doubles the number of Player Characters in a game, so it might get confusing. But that’s not a fault of the system and I expect that it’ll get easier with play.

Next up, we’ll be taking a look at the setting of Predation and see just how much trouble characters can get into!

If you’d like to follow along or get your own copy, Predation is available in PDF format in DriveThruRPG for only $17.99

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Dinosaurs, time travel and weird science! With a combination like that, how could you possibly go wrong? Monte Cook Games’ latest Cypher System game, Predation has all three of these in crazy amounts, and author Shanna Germain tackles it with gleeful enthusiasm.

I’ve been lucky to have been given a Review Copy of the game, and I’m digging into it now to see if this will become my new favorite Cypher System setting.

In this series, we’ll be taking a look at the game, and see if it lives up to the hype. I appreciated Numenera and The Strange before, so I remain optimistic that Predation will be a great product that will appeal to anyone looking to fire lasers while riding bioengineered dinosaurs.

So, what are we in for? Let’s take a look at the marketing blurb:

Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up.

We’ve got gear. We’ve got guns. We’ve even bioengineered a few dinos to our liking. And that’s good, because we’ll need it all to survive. History says there’s an asteroid headed our way, and there’s no one left alive who knows how to get back to the future.

Welp. Certainly sounds like a crazy time (and place) but I do like the fact that there’s already a self-imposed apocalypse in place in the form of said asteroid impact.

SATI

Thankfully the opening chapters of the book tell us exactly what SATI is. An international conglomerate, Space and Time, Intg. sent a group of bioengineers and paleontologists and other specialists back to the late Cretaceous period on top-secret missions.

The problem was, that within a decade, something went terribly wrong, and the time-travel process broke down, leaving the commuters (as they were called) stranded in time.

Now (or Then, but you get the picture)

That was a hundred years ago. The early commuters had to survive, and so they adapted to the harsh world, using their sciences to build communities, breed bioengineered dinosaurs, raised families and tried to find a way to get back home.

But with so much time passing, a new generation of humanity is coming to take over. Those born in this era, never having belonged to the future. This is home to them, and it is among them that your characters belong.

It’s quite a setup for a game, and I’m honestly intrigued. I’m hoping that Predation is able to do something new with the Cypher System, and isn’t just a reskin of Numenera. There’s a lot of promise to the setting as is, and I’m hopeful that we’ll be in for quite an adventure.

If you’re looking to join in and study along, you can grab a PDF of Predation over a DriveThruRPG for only $17.99!