Mistborn Adventure Game

Games to run for 2015

Given the changes in my life with the upcoming kid (very soon now!) I’m looking at how I’ll be working some gaming into my schedule. At the moment I don’t really see myself running long campaigns just yet, which makes me more than a little sad. However, it does open up the possibility of running all sorts of one-shot using game systems that I’ve not really had the opportunity to try.

Foremost among these would be Kuro and Numenera, two games that I’ve been very impressed with but have not had time to run. Also on this list is Fantasy Craft, and once I’ve read up on the novels again, the Mistborn Adventure Game. I’ve a few other games in mind as well, with an eye towards supers gaming (so AMP: Year One might see some time in my gaming table as well!)

That’s it for now, I can’t pin things down with specifics just yet, but I’m honestly a little glad to have been given a bit of a break from running games every weekend. I can almost feel my brain decompressing and soaking up new stuff to inspire games in the future. I really ought to take longer breaks more often.

Terris: Wrought of Copper, the first Supplement for The Misborn Adventure Game from Crafty Games Now Available!

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I’m one of those guys who had it backwards. I’d purchased a copy of the Mistborn Adventure Game from Crafty Games even before I got to read the Novels, and I enjoyed it even before I came to appreciate the full extent of Brandon Sanderson’s unique fantasy setting. Thankfully I’d gone and bought the entire series and read them like a man possessed.

It’s with great excitement that I bring up the fact that the Mistborn Adventure Game’s first supplement, Terris: Wrought of Copper is now available for purchase. Here’s the description from Crafty Games:

The remote lands of the Terris Dominance are the oldest and most mysterious region of Scadrial, predating the Final Empire itself. For over a thousand years, the proud Terris people have endured brutal systematic oppression by the Lord Ruler, guided and counseled by the shadowy Keepers and protected by their unique power of Feruchemy. But why have they survived, and what is their plan? There’s always another secret…
Terris: Wrought of Copper is an essential supplement for the Mistborn Adventure Game, designed for players, Narrators, and fans of the Mistborn novels. Developed in cooperation with Brandon Sanderson, this guide expands the canon of the novels, providing a detailed look at the history of the Terris Dominance and its people. Inside you’ll find a guide to the city of Tathingdwen, the heart of Terris society, as well as an exploration of both the secretive Terris Synod and the nascent Terris Resistance, plus all-new insights into the awesome power of Feruchemy.
For players of the Mistborn Adventure Game, there’s a bevy of new rules for creating and playing your own Terris Hero, including new Stunts, equipment, metalminds, and a new ability: Networks!
Also included is an epic adventureJustice, like Ash, which sweeps your Crew into events that shake the Final Empire to its very foundations! A powerful Obligator has been murdered, a Terrisman stands accused as the killer, and it’s up to you to uncover the truth. Your hunt will take you from the paved streets of Luthadel to the ancient cobblestones of Tathingdwen and the farthest reaches of the Terris Dominance. Can you catch the culprit before the Lord Ruler’s wrath is unleashed across Terris? The fate of an entire people rests on your shoulders…
Both PDF and Physical books are available in the Crafty Games sale page at a reasonable $12.95 for PDF and $24.95 for Print, as well as a bundle including both for $29.95

 

GM’s Day Sale – Philippine Gamer’s Picks: Crafty Games

Today we’re looking at the best games you ought to have with a focus on the excellent RPGs from Crafty Games. Crafty Games have been hard at work churning out some of the most well designed work in the industry. While they may fall on the crunchier side of rules complexity, reading their games is like looking into the inner workings of a wristwatch. Even the tiniest of parts contributes to the greater whole.

Spycraft 2.0, Second Printing

Spycraft was the game that put Crafty Games on the map. If you’re looking for a ruleset that can run any modern-day action / espionage game then your search stops here. Excellent mechanics with an eye towards simulating your favorite techno-thriller / espionage tales make this a solid addition to any GM’s collection of games.

Mistborn Adventure Game

Based on the best-selling novels by Brandon Sanderson, the Mistborn Adventure Game shows that Crafty Games can do “rules light” without losing their touch. Weighing in at an impressive 585 pages, the Mistborn Adventure Game is full of information for fans of the novel and has all the rules you need to run a crew in the ash-covered world of Scadrial.

Fantasy Craft Adventure Companion

If you haven’t checked out Fantasy Craft by now, you have no idea what you’ve been missing. More than a D&D clone, Fantasy Craft offers a toolkit approach to heroic fantasy that can go from swords & sorcery to wuxia in one book. The Adventure companion expands the already formidable corebook with three new settings and a ton of new character options to make Fantasy Craft even broader.

20% Off On Mistborn Adventure Game, Leverage and More From DriveThruRPG!

DriveThruRPG is on fire this year.  Not only are they having the New Year, New Game promo where you can pick up a bunch of awesome core books like Fantasy Craft Second Printing,  Spycraft 2.0 and Legend of the Five Rings for only $12.00, but now you can also enjoy a 20% discount on the following games!

Leverage Roleplaying Game [Margaret Weis Productions]
Kashindan Main Rules [Lupus Games]
Random Encounters Remastered [Purple Duck Games]
Legacy: Basic Edition [Battlefield Press]
To avail of this discount all you have to do is input the following promo code on checkout: HotJanuary2012
This code is valid until February 12th, 2012

[Mistborn Adventure Game] Sample Character – Lady Noir

In my attempt to study the Mistborn Adventure Game a little further, I decided to try converting one of the characters from my prior Deadlands Reloaded! campaign.  In this case it would be Celeste, otherwise known as Lady Noir.  I found that the conversion was actually fairly painless, but of course, since Mistborn isn’t a Western genre RPG (at least until the Alloy of Law supplement comes out) I had to take some liberties to her abilities.  Originally she was both a skilled courtesan and a crack shot, but I dropped the second and gave her a power that falls in line with what could have Snapped her into a Misting.

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[Review] Mistborn Adventure Game Digital Edition

Let me go ahead and preface this review with the fact that I have never read any of the Mistborn novels (something that I intend to correct soon), and therefore I approach this book with no knowledge of the setting beyond the product description of the product in the Crafty Games Website. That said, I am quite familiar with Crafty Games, and I trust them with regards to their ability to create good games with interesting and flavorful mechanics that both emulate and highlight the coolest part of whatever genre they’re going for.

And that is why I decided to check this game out.

The Mistborn Adventure Game opens with a short story called The Eleventh Metal by Brandon Sanderson himself. It’s a good read, and already I can see why the Mistborn series is so highly regarded. The story also fits remarkably well to serve as an introduction to the most crucial element of the setting: the Art of Allomancy, a brand of magic that deals with metals. The description of how the magic works is done in a manner that is both cinematic and refreshingly new.

Sanderson’s setting is presented as one of great danger and great opportunity. The Player Characters are assumed to be part of a Crew, a group of like-minded individuals from diverse backgrounds who band together to achieve their goals. Whether they are a self-serving group of thieves and bandits that keep one step ahead of the law, or rebels seeking to overthrow the oppressive authorities that run civilization as you know it is left to the Players to decide.

There’s plenty of room for various stories in the setting, and the description provided of the Dominances of the Final Empire paint a vast expanse where any number of stories can be run. While it might seem a little too dangerous at first, enterprising player characters can actually do a lot to change the status quo.

Scattered throughout the book are various callout boxes that contain a few notes from Brandon Sanderson himself, discussing some of the reasoning behind decisions made in the creation of the book, a nice touch that lends itself well to giving a better understanding on why the game was built that way by the boys of Crafty-Games.  As someone who has tried putting a game together before, I appreciate these for the insight they provide.

It is at this point that I believe I ought to state that the Mistborn Adventure Game is NOT powered by Fantasy Craft, and employs an entirely different system that caters towards a more rules-light approach. I must admit that this was a pleasant surprise when I first heard that such was the case.

A set of pre-generated characters are introduced early, to give a nice snapshot of just what kind of characters are possible in the setting.  Each has a single page character sheet that looks like a mix of FATE traits and Savage Worlds at first glance.

The Character Creation section is remarkably well written, considering that someone like me who struggles with systems like FATE understood it perfectly, each step described in detail, and with an accompanying example. Definitely one of the better Character Creation chapters I’ve had a chance to read.

The Rules are simple, but the way that simple building blocks interact in play is a remarkable testament to how Crafty Games pays attention to how mechanics and concept go hand in hand. The rules seem simple enough, with a d6 based dice pool mechanic, with modifiers and traits adding or subtracting to the pool. The aim is to roll at least a pair of a high value, and as many 6’s as possible.  6’s don’t count towards the value of a roll, but instead are called Nudges, which modify the final result towards a better success, or mitigating the complications of a failed roll.

That said, conflict is given a thorough treatment, with examples for both physical conflict (combat) and social conflict detailing every step with examples althroughout and a summary of all the rules laid out again for good measure.

The magic chapters discuss each and every one of the forms of magic in the setting in great detail, covering history, methods and mechanics.  Each type of magic is unique and flavorful, and immediately brings up ideas for character concepts (which is always a good thing.)

The chapters dealing with the respective Metals follows, which is something that I found to be very fascinating.  I’m a fan of magical metaphysics in games, and having a structured magic system like this laid out was quite an intresting read, though I suspect that it will take some more time before I get to commit this information to memory so that I can run the game.  There’s a lot of information to digest in one go.

The third portion of the game is the Game Master’s book, which contains a large amount of information on how to run a game.  It’s written from a perspective that doesn’t overlook any detail, giving examples of stories, how to deal with things like Destinies and Tragedies, NPC Creation and how to handle Secrets.  These are all very well written and provide the necessary tools for a GM to start developing their own campaigns in their version of the Final Empire

The Mistborn Adventure Game is by no means a simple game, but the rules themselves aren’t exactly “Crunchy” by definition.  Crafty-Games has done an excellent job in making something that’s different from their usual niche yet without losing the same rooted foundations in sensible mechanics that I’ve come to expect from them.

The art is still in the excellent Black and White style of the Fantasy Craft books.  There’s not a lot of it though, and some readers who have gotten used to seeing a lot of illustrations may find the book a little bare.

There are a few minor errors in the digital edition such “page XX” references but I believe that these will be corrected shortly.

Overall, the Mistborn Adventure Game is a genuinely pleasant surprise. Crafty Games has proven that they can put together a rules-medium game that remains faithful to its source. Brandon Sanderson’s Mistborn setting is a refreshingly unique vision with exotic magics and a unique look and feel that doesn’t come off as trying too hard to be different. I highly recommend this game and I’m looking forward to running a campaign in this setting.

Check out the Crafty Games Website to buy a copy of the game in Hardcover, Softcover and Digital Editions

The Digital Edition of the Mistborn Adventure Game is also available for download from DriveThruRPG for $14.99 or roughly  PHP 675.00

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