BADASS

#RPGaDay 2016 Day 2: Best Game Session Since Aug 2015

Huh, this is a tough one.

I’ve not really been running a steady campaign since my son was born, except for my somewhat-on-hiatus Exalted 3rd Edition game. That said, I’ve been fortunate enough to have been able to run quite a few one-shots over the past few months thanks to the Gamers & GMs Mini Conventions that we’ve been able to set up.

That said I think that one of the best games I’ve had this year was in playtesting the upcoming new edition of BADASS, the RPG I’d put out a few years back. In many ways it was a stress test to see if the rules still held up all this time, and if it could still be fun. Turns out it was incredibly fun and the group had to stop several times from laughing at each other’s antics.

Since it was a playtest, it was good in the way that I was able to get real feedback that I was able to use to improve the game beyond the usual, “It was good!” that doesn’t really help, even if it feels good to hear.

That said, keep an eye out for BADASS, as I’m about to announce a crowdfunding campaign for it to finance internal artwork and layout for the game. I want to be able to release the game as a Pay What You Want product, but it has to look every  bit as polished as I can possibly make it.

[Game Design] Sometimes The Pain Is In The Waiting… and the Funding

I am occasionally an impatient person.

With three mini projects in my plate right now (Heroes of the Falling Star, Son of BADASS! and Fight Class) I find myself at the point where I have to take some time to wait for material from the people I’ve contracted to work on art and layout. Don’t get me wrong, these are some of the best people I can afford, and I have absolute faith that they’ll deliver.

My issue here is the fact that I’m now looking for something else to do. At this point I might revisit Fight Class’ draft and go over it again to make sure that it works. Among all three of them, Fight Class is the most mechanically involved, with a powers creation system baked into it, so it’s the one that seems to be taking the most time.

That said I’ve received a few very fun updates, with the biggest joy being that I’ve seen the initial roughs for the cover of Son of BADASS, and I’m really excited to share it with you as soon as I can.

On Funding

At this point, I’m starting to feel the strain of funding my games. While I have enough to purchase a few key pieces (like a good cover, for instance) getting someone to lay out the books for me is another hurdle.

I would love to put these three games up as a single crowdfunding campaign, but I’m worried that might be putting all my eggs in one basket.  AT the way things are shaping up, I’m seeing a release of either Son of BADASS! or Heroes of the Falling Star first before I finish up with Fight Class, as that’s the game that needs the most attention at this point.

Podcasted on Variable Play!

You guys might remember when I was linking to a blog called Variable Play, which tackles all sorts of tabletop games. I was lucky enough to be invited to join them for one of their episodes and asked if I could run a quick game of BADASS!

It was a fun experience to be part of a podcast, and I certainly wouldn’t mind doing it again. If you guys have some time to kill, and are curious to check out what a game of BADASS! might be like when run by someone who has watched too many 80’s series, do check it out: http://www.variableplay.com/podcast/variableplay-s01e03-role-playing-games/

My Secret Project Revealed: Introducing Fight Class!

Today’s a big day for me since I’m about to announce one of my next project after BADASS!

fightclass2014_logo small

Class is in session!

Fight Class is the tabletop roleplaying game of over-the-top anime action and high school domination! Players take on the role of super powered High School Students fighting in an endless battle against the students of the various other schools of the city to be number one!

Focused on being fast, fun and easy, Fight Class features a flexible custom powers design system let you make any student you can think of, from the varsity-league boxer with explosive rapid-fire punches, the robotics club geek with power armor, or the high-school ninja with smoke bombs and shuriken!

Fight Class doesn’t stop at just the fisticuffs. The conflict mechanics can handle anything from Martial Arts-themed Cooking Duels to Acrobatic Dance Battles and Stylish Fashion Walk-Offs!

Players also chart the course of city-wide domination with the District Conquest rules, where they plot out their moves to get other schools to surrender while fending off rivals who seek to crush your ambitions!

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Fight Class is currently under development, but the text is about 80% complete. I’ve been running playtest games of it to run it through the paces, and I’m currently looking for artists who are willing to help me with some vivid and dynamic artwork to reflect the nature of the setting.

I’m currently paying for most of the development work out of my own pocket, but will be publishing the game as a PDF. To help with the costs of artwork and production, I’ll be trying an Indiegogo campaign, so watch this space as I’m planning to put up the campaign page in early 2014!

If you guys liked BADASS, then Fight Class delivers the same philosophy of lean rules with the most impact. So tell your friends about it, I’m very excited for this game and I’m eager to get it in your hands.

Today Is International BADASS Day!

I realized that today was actually the 1 year anniversary of the first ever RPG that I’ve ever published: BADASS: The Roleplaying Game That Kicks Logic in the FACE.

As rules-lite beer & pretzels style games go, I think I did pretty well with BADASS, and the reviews that the game received were certainly indicative that other people felt that the game was fun enough to play as well. It wasn’t about to go win any awards, but I’ve a certain amount of pride in my work, and a part of me wonders if it’s time to consider writing up a follow-up to this game.

That said, I’d like to encourage everyone who hasn’t seen this game before to go download it right now and give it a read. It was a load of fun to write and it’s free! Even better, if you like it, share the link to everyone you know, even if they don’t play they might still get a kick out of reading it.

A Hero’s Silent Resolve by Dax Xenos Tee

For those of you who’ve checked out BADASS! here’s a little link that might be interesting to you:

A Hero’s Silent Resolve: One Black and White Fan Artwork A Day for A Hundred Days

Dax Xenos Tee, who was responsible for the character artwork for BADASS! has recently put up a blog to post a single black and white piece of fanart a day.  I believe that Dax is incredibly talented and can work with the sparsest of art direction notes in ways that can surprise you.  I’m looking forward to working with him more on my future RPG projects, and occasionally commission him to do character portraits for the games I run.

 

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