I’ve noticed that one of the bigger points of confusion for some people who are just getting into Mage: the Awakening would be the concept of Legacies. Mechanically, Legacies seem simple enough. Upon reaching Gnosis 3, a Mage may then learn a Legacy. This often involves buying up all the perquisite merits / skills and […]Read More [Mage: the Awakening 101] Legacies
I just caught word from RPG.net that the Mage: the Awakening Chronicler’s Guide just came out in pdf format. But while that is awesome news, it was also quickly brought to the attention of the people in RPG.net that it was going to be the last book for Mage: the Awakening. This was evidenced by […]Read More [Mage: the Awakening] Well… that was a fun ride.
Once in a while I stumble into brilliant people who have the ability to explain something with a clarity that is beyond my meager abilities. Today, that person is Mailanka from RPG.net, who went on to try and explain Mage: the Awakening to those who don’t “get” it. So in the interest of preserving his […]Read More [M:tAw] What is Mage: the Awakening About? (Long, but Awesome)
The last of the ten Arcana deals with Time. A phenomenon that all things experience, the passing of time is the subject of much romanticism and literature. How often do we find ourselves wishing that we could see back in time to a certain event, or perhaps look forward to see what the future has […]Read More [Mage: the Awakening 101] Arcana Basics – Time
If the Space and Matter Arcana are all about perceivable and (generally) measurable phenomena, Spirit is the Arcanum of intuition. It is the Arcana that deals with the world of Spirits… neverborn beings that exist alongside us, and yet never really interacting except for the most rare (and most horrifying) moments. Spirit Mages are Shamans, […]Read More [Mage: the Awakening 101] Arcana Basics – Spirit