[Let’s Study] Fantaji Universal Role-Playing Game, Part 7: Mods, Settings, Review & Conclusion

Hello and welcome to the last part of our Let’s Study series of the Fantaji Universal role-Playing Game. We’ll be taking a look at the last 1/4th of the book, detailing some “mods” and settings that come with the game. Mods are technically rules extensions that push the mechanics further, and are great for imbuing […]

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[Let’s Study] Fantaji Universal Role-Playing Game, Part 6: Running a Campaign and Game Creation

Now that we’ve gone over the mechanics and character creation, we’ll focus on the GM-centric chapters. Running a Campaign I’m glad to see that Fantaji’s planning bits is close enough to other games that the advice here is useful to anyone. They open up with a discussion on story arcs, including the classic three-act structure. […]

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[Let’s Study] Fantaji Universal Role-Playing Game, Part 5: How to Run a Scene

At this point, the Fantaji book goes on to talking about how to run a scene. This is perhaps one of the most GM-focused chapters, but is important given how Fantaji’s mechanics are fairly different from most others. Thankfully, Fantaji’s mechanics are flexible in that they can handle all sorts of conflict, from social to […]

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