Hey everyone! Today we’re going to try building a character for 7th Sea 2nd Edition using the Backer Preview PDF.
As a fan of swashbuckling adventure, I figure I might as well run 7th Sea’s character creation through the paces. As such I’ll work on putting together in a step-by-step feature similar to the one I use in my Let’s Study articles.
Step 0 in 7th Sea is coming up with a concept. I’m not going to be terribly original here and I’ll go with a homage to El Capitan Alatriste, the protagonist of a series of novels by Arturo Pérez-Reverte (go read it!) It won’t be a strict adaptation of the character but it will definitely be influenced by it.
For the purposes of naming, let’s go with Esteban.
Every hero in 7th Sea has 5 Traits. Each of these begin at 2, and you have 2 more points to spend to increase them.
For Esteban, I’m going for:
As a soldier from Castille, my character gets an option of a +1 to Finesse or +1 to Wits. I’m going for Wits on this one, bringing his Traits to:
I know I could have gone for Finesse to make him more combat capable but eh, I like witty heroes.
Next up, I get to pick 2 Backgrounds to define Esteban’s history. To that end I went ahead to pick Mercenary and Soldier.
These picks bestow Quirks, Advantages and skills which are detailed below:
Soldier: Earn a Hero Point when you stick to the plan regardless of
the danger to yourself.
Mercenary: Earn a Hero Point when you choose to ply your trade for a
reason that’s worth more to you than money.
Hard to Kill
Cast Iron Stomach
At this point I now get to spend 10 points on improving and adding to Esteban’s Skills. Each point buys one more rank in a skill, to a maximum of 3.
Hitting Rank 3 allows me to reroll any single die when taking a Risk using the Skill.
Spending my 10 points, I end up with
Not so bad, he’s definitely a well-rounded character from the looks of it.
In addition to the Advantages gained from the Backgrounds, I have 5 points to spend on new Advantages.
I ended up spending all 5 points on the Duelist Academy Advantage.
Hard to Kill -You no longer become Helpless when you have four Dramatic Wounds. Instead, when you have four Dramatic Wounds any Villain who takes a Risk against you gains 3 Bonus Dice (rather than 2). You gain an additional tier of Wounds. When you have taken your fifth Dramatic Wound, you become Helpless.
Cast Iron Stomach – Spoiled or raw food never negatively affects you, and you still gain required sustenance from it.
Riot Breaker – When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
Able Drinker – Alcohol never affects you, no matter how much you drink.
Duelist Academy – Aldana Style
For Esteban’s Virtue and Hubris, I’m going for:
Activate your Virtue after a Villain spends Raises for an Action. That Action fails. The Villain still loses the Raises she spent.
You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.
At this point I need to craft a story for Esteban. Here’s what I’m working with right now:
Esteban is trying to survive the relentless Mercenary trying to kill him to assume the mantle of the best Mercenary in Theah.
Esteban stands victorious but troubled that the duel will only inspire another, more talented rival.
3 Step Story resulting in gaining the Fencer Advantage
For the rest of the details Esteban begins with:
Languages: Old Thean, Castillian, Voddacce
Secret Society: None
Character creation was surprisingly quick, and easy enough to follow. There’s little in the way of flipping back and forth, and the Advantages and Background Quirks are all rather evocative.
The Stories mechanic is like a fork of the Chronicles of Darkness Aspirations, wherein you define your end-state, but not the next steps. 7th Sea puts a lot of narrative power in the hands of the player, which unburdens the GM a bit, but does take a bit of time to get used to.
Good work from the 7th Sea guys!