Archive for the ‘Local Scene’ Category


Hello, and welcome to the Philippine Gamer Workshop! Over the past years, Life and Times of a Philippine Gamer has grown from a hobby blog to dispensing GMing advice and most recently a home for the extensive Let’s Study series of game reviews.

With my current state as a parent and the inherent additional financial strain of providing for my son, I’m looking for new ways to earn though my enjoyment of the hobby.

Today, we’re looking at a new angle of growth for the Philippine Gamer, where I’ll be putting up small tabletop RPG games with a minimal development budget. These projects will will grow and evolve with the inputs and suggestions of the people who play them.

At the end of each year, the Workshop’s outputs will be collected, edited and polished up as a collection of mini games available for purchase. Crowdfunding might be an option to be able to afford artwork and layout to spruce up each volume further.

It’s a crazy idea, but I’m looking forward to giving it a shot.

I’ve got a small handful of ideas bouncing around in my head, and I’ve been meaning to resurrect some old concepts that have never seen completion. I guess it’s time to put them to work!

Nice! How can I help?

I’ve had a Patreon account for a while, but it was initially keyed to charge whenever I put out a complete Let’s Study review series. You can place you pledge there, and I’ll charge whenever I finish an RPG game for public consumption.

Don’t worry, each game will be complete and playable, no half-baked projects here!


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After five years of chipping away at BADASS! I’m finally approaching the point where I can actually publish the game in a new and awesome form.

Son of BADASS is a direct sequel that keeps everything that made the original fun, but tweaks and improves on it further without adding complexity.

BADASS has always been an exercise in efficient small game design. It’s not meant to be a sprawling game with vast mechanics that cover every single possible thing that can happen in a game, but it does have to feel punchy enough that people will keep wanting to play.

I’ve had the good fortune to be able to playtest it a few times as well, and the feedback from play has been very helpful

Cover Art

Part of my budget to self-publish the game has gone in commissioning a splendid cover by the extremely talented Hinchel Or, who is bringing the awesome to life with his spectacular work. I’ve only got a fraction of it to show you for now, but you’ll start seeing more as I get it.

 

Crowdfunding

Which bring us to this. If I’m going to be able to afford a professional-quality product, I’m going to need a bit of capital to afford the talent to make it so. I’m looking to launch a crowdfunding effort over at Indiegogo (Philippines can’t open a Kickstater Account, sadly) and see if I can drum up the funds I need.

This isn’t just all for BADASS! though, the funds raised by this effort will also go a long way to padding the necessary art budgets for Fight Class, and a new project that I’m very excited about but it’s too early to talk about.


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That’s me standing over to the right. Image courtesy of Rocky Sunico.

Last weekend was when me and a few other volunteer GMs kicked off our biggest attempt at a local mini-convention for tabletop roleplaying games in Manila. We try to run an event every month, and last month was our most ambitious event in the form of the August D&D mini-convention.

While the story behind the conventions and how it turned out is pretty cool, I’ll see if I can dedicate another blog post to talk about that. Today I wanted to share a little about the game I ran for the convention, which I called “Dungeon Delverz Extreme!”

Um, what?

Exactly. Here’s the pitch I gave:

In the near future, the most popular spectator sport to grace the holo-screens of every household is none other than Dungeon Delvers Extreme! Cyber athletes from around the world compete in virtual reality dungeon crawls against other teams, engaging in bloody spectacles of might and sorcery.

You and your team have made it as far as the qualifiers, and this match could mean the difference between moving on to the finals or going home as losers. Which will you be tonight?

As you can tell, there’s a fair amount of recursion here, with Players taking the role of Athletes, who basically take on the role of their virtual reality Avatars. I had initially opened the game up for 4 Players, but by the time the convention rolled around, I had 7.

Given that it was meant to simulate a holo-vid reality show, the experience wouldn’t be complete without a bit of audience participation. So I figured it would be a good idea to have a live audience.

Audience Participation

To get the audience more involved, I also added a small rule to the game.

Once per Encounter, a member of the Audience may request for a specific action to be taken by the party. If a player character is able to execute the action successfully during the encounter, they gain a Favor Token.

On their turn, a player may spend a Favor Token to gain any of the following:

  • Reroll a failed check or save
  • Stabilize and restore to 1 HP
  • Heal 1 Hit Die worth of damage

This let the Audience throw in some interesting curveballs towards the players in each Encounter. This ranged from random product plugs “Quick do an in-character testimonial of how awesome this Hand Santizier is!” to specific actions, “Take the Lizardman’s head off!” and even a few of the more bizarre ones like, “Seduce the dragon!”

That said, despite losing my voice towards the last encounter, the team had a great time, and the audience was getting way into it, thinking of more crazy ideas of what to get the players to do to earn those Favor Tokens.


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Hey guys,

I’ve got some good news today for fans of BADASS!, the sequel, Son of BADASS! is done with it’s first draft! In an effort to try and get feedback from the general public, I’ve gone ahead and opened the document for public comments over in this Google Drive LINK.

So what’s left for S.O.B? Well, for one thing, I’m going to have to get it go through a layout fix and I’ve already been sourcing artwork from some artists I’ve had the pleasure of being introduced to. BADASS artist Dax Tee will still be in the roster of course, but he’ll be joined by other names as soon as I can sign them up!

Given the amount of work on this version, I’m looking to put up a crowdfunding campaign for the book, but with a twist: if we can hit a certain funding threshold, I’ll release Son of BADASS! as a Pay What You Want PDF on DriveThruRPG!

The funds will go a long way to supporting my family since we’ve just recovered from a series of medical difficulties. Funds will also go to paying the artists for more artwork, and bumping their pay by a percentage if we hit certain milestones. I don’t have a lot of artist contacts yet, but I’ve been lucky enough to be able to book the incredibly talented Hinchel Or for a full-color cover.

So, please, if you’ve got the time, do check out the link and leave your comments below! I’m happy to hear of your impressions, as well as any suggestions or feedback on the tone.

[Local Scene] Variable Play, a Board Gaming blog

Posted: April 22, 2015 by pointyman2000 in Local Scene
Tags: ,

With the Board Gaming renaissance that is currently happening in the country, a lot more people are talking about their experiences with gaming. One of the best local blogs that talk about Board Games is Variable Play.

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Dedicated to more than just reviews, Variable Play promotes board games as a family activity as well as a means of learning and teaching through play. It’s definitely the kind of thinking I can get behind.

So check out Variable Play over on their page, and let them know that Life and Times of a Philippine Gamer sent you!