“Fools, ” said I, “You do not know
Silence, like a cancer, grows
Hear my words that I might teach you
Take my arms that I might reach you”
But my words, like silent raindrops fell
And echoed in the wells, of silence
-“The Sound of Silence” by Simon & Garfunkel
The searing pain flashed white-hot in your soul as you feel yourself torn out of your place in time and space. The sulphur-meets-ozone smell of Paradox lingered in the air as you forced yourself to stand, trying to get your bearings.
“I’m sorry for the state you’re in.” A woman’s voice catches your attention as you turn to see the familiar, if older, face of Lee Ann Milner, “Desperate times and all, and we need every willworker we can get.”
She gestures out the window, to the night time cityscape of New York City. You can’t shake the feeling that there was something missing. “The world didn’t end in 1999. Instead, it changed. Sometimes for the better… but mostly for the worse. Before you ask, it wasn’t them. It was everyone else.
Everyone else just gave up.
It’s like the Consensus just said, ‘meh’ and everyone slipped further into a coma. And that’s why we need you with us. Destiny says this is your place now. This is going to be your new normal.”
Torn from the front lines of the Time of Judgement, the player characters are summoned twenty years to the future where the apocalypse didn’t happen.
Instead the stasis of reality has set in, and magic and wonder both slip further into obscurity. The war has turned from one of ideology to survival, and old enemies find that they must work together to keep the spark of Ascension alive.
Player may choose to make characters from either the Nine Mystic Traditions and the Technocratic Unions, as both forces have made a truce to set aside their issues and bring back hope to a world that has collectively given up, and confront the forces of stasis and decay.