Daily Archives: August 6, 2018

[Let’s Study: Vampire the Masquerade, 5th Edition] Part 6: Hunger, Blood and Humanity

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Now that we’ve had a chance to go over Character Creation, we’ll be taking a look at a few other mechanics that aren’t covered in the basic rules, but are vital to being a Vampire.

Hunger

If nothing else, hunger is the constant companion of the Vampire. It might be silenced for a while, but it will always come back. Mechanically, this is represented by the Hunger Dice rules.

Vampires replace a number of normal dice in their rolls with a number of Hunger Dice equal to their Hunger rating. The hungrier the vampire is, the more dice are swapped out. These dice (denoted as being a different color) behave differently to regular dice. Their outcomes are:

  • 1 – Failure, Bestial Failure if the test fails
  • 2-5 – Failure
  • 6-9 – Success
  • 10 – Success, Messy Critical if part of a Critical Win (a pair of 0’s)

Essentially, the Hunger dice throw a wrench into the calm, and calculated lives of the Kindred. Plans go awry as the Beast manifests prematurely in Bestial Failure, resulting in the Kindred acting out a Compulsion, or the Beast overreacts in a Messy Critical, achieving the objective in a manner that is bestial and quite possibly a breach of the Masquerade.

Compulsions

Vampires are driven by the beast and when hungry, find it difficult to act in moderation. Bestial Failure results in them behaving in a way that runs counter to their objective as they succumb to the flaws of personality that they have. While Clans have a particular Compulsion linked to them, individual vampires exhibit different compulsions as the situation warrants.

Blood Resonance and Dyscrasia

One of the more interesting mechanics in V5 is the way that blood affects Vampiric Disciplines. When feeding from humans who are in a particularly strong emotional state, Vampires find that their Disciplines are energized, adding 1 die for dice pools involving related powers. For those who are in very intense states, the effects are even more powerful, giving bonus damage or rerolls as necessary.

Needless to say this opens up the game to a very disturbing possibility of actually cultivating these emotional states. It’s not far fetched when we’re talking about the monsters that the Kindred are. Hopefully no groups will be comfortable about the idea of keeping a stable of mortals who are either drugged up to hell, or kept in a constant state of terror with torture to refine their blood to the appropriate flavor.

Humanity

This is the measure of how close a Vampire is to their human life and the people that remind them about who they once were. For some, this is a depressing sort of measure as it shows you the slow descent to a monster that vampires are quite familiar with.

As a vampire’s Humanity changes, their bodies change as well. At the highest states of grace, Vampires are near-human, able to eat or appear to be a pale mortal in good health. As you descend into sub-humanity your ability to relate to or interact with humans are penalized, and you lose the ability to fake living bodily functions such as sexual intercourse or consuming food.

As typical with most “morality meters” in WoD games, Humanity moves up and down based on behavior of the kindred. As the kindred does things that harm their Humanity, they incur Stains. At the end of a session where a character has Stains on their Humanity, they make a remorse roll as they struggle with their conscience. A failed Remose roll results in the Kindred losing humanity.

Every supernatural creature in the World of Darkness has their own special set of mechanics that simulate their condition. V5 goes all in with these, and always goes back to the central thesis that Vampires are utter monsters.

I like that the Hunger Dice are there to screw with the Vampire’s best laid plans. The Beast is fickle and hard to deal with, and its presence is felt more keenly when you lose control now and then whenever you’re hungry.

Blood Resonance is thematically beautiful but implies such a disturbing line of thinking among the predators that I’m left thoroughly disturbed.

Finally Humanity is an indicator, a measure of your fall from grace. While there can be tales of vampires struggling for the light, more often than not, those are stories that are destined to end up in tragedy.

I feel like Vampire is finally hitting its stride here. There’s clearly a ton of thought put into the state of being a vampire in the Character Creation and the mechanics that simulate the nature of the Beast, Hunger and the Blood that I have to say that I’m impressed.

Next up, we’ll be taking a quick peek at the Disciplines in the game.

If you’d like to read along, you can grab a PDF copy of Vampire the Masquerade 5e from the World of Darkness Website for $24.99

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