Welcome to the first real entry to the Let’s Study series for the Infinity RPG. Today we’re tackling what exactly the Infinity RPG setting is all about, and what makes it different from other sci-fi settings in the market today.
Infinity is a sprawling epic setting where The Second Great Space Race swept humanity out among the stars. Society has reformed into powerful factions that are in a constant state of conflict and tense co-existence.
Technology was the key to this new status quo, and to better understand Infinity it becomes important to understand the three major technological marvels that make the setting work.
The Gateway to the Stars
With the discovery of the first viable wormhole near the outer reaches of the rings of Saturn in the early 21st century, physics as it was understood was turned upside down. For a decade, the storm raged before physicists Cécile and Émeline Sorel discovered a means to manipulate and smooth the unstable nature of a wormhole.
With Sorel field inhibitors, ships can now pass through the wormhole unmolested. This breakthrough led to a manic race of innovation to create bigger and more capable means of controlling Sorel fields to allow the sending of manned craft through the wormholes.
Ultimately, this led to the greatest breakthrough of all. When a terrible accident led to the loss of a colony ship and the Saturn wormhole, the rising superpower PanOceana developed a means to use revolutionary quantronic nanomachinery to create an energy lens that allowed them to bring a wormhole into focus.
With this came the beginning of a new space race for mankind.
The Quantronics Revolution
The discovery of the unconventional behavior of Teseum, a metallic substance whose properties defied conventional explanations by researcher Carol Arnold was the beginning of a new age of manufacturing.
With the use of Teseum, it became possible to construct sophisticated nanomolecular interfaces and Teseum-based processors to perform complex computations using quantum-mechanical phenomenon. This quantronic revolution allowed for a true symbiosis between tool and toolmaker.
With it, implanted quantronic processors known as comlogs have become a common interface between a citizen and the world around them. wrist-worn link bracelets form a connection between the comlog and the various networks. Add Augmented Reality interfaces to the mix and you get a barrage of information and inputs that follow you everywhere.
But aside from the constant connectivity the next step of the Quantronic Revolution are the breakthroughs in developing artificial intelligence and microminds. This ultimately led to the creation of ALEPH, the first (and only) true artificial intelligence.
ALEPH is such a powerful and pervasive AI that it exists and controls macro-systems like traffic, survelliance networks, comm systems, terraforming platforms, electoral processes, life support and even social programs.
Qayyim Zaman of the Haqquislam is credited to be the inventor of the method used to synthesize the gene therapy courtier known as Silk. Capable of invisibly weaving it’s way through a host’s body, Silk can make a non-disruptive network that can interact with individual cells down to a genetic level while still being controlled and monitored remotely.
This was a breakthrough whose potential was almost magical. Selective stem cell reversion, replacement organs grown in situ, programmable immune responses and even nerve regeneration were all in the realm of possibility.
Silk was also used in cosmetic applications like targeted fat flushing and 24-hour face morphs allowed humanity to adjust to seasonal fads while military augments like bone-lacing and lactic-acid cleansers made for supersoldiers across the various planetary conflicts.
But among the greatest achievements of Silk, would be the perfect tracking of neuronal synapses and recording of digital images of the brain using a special quantronic implant known as the Cube. These Cubes carried the promise of immortality, saving a backup of a consciousness that could be implanted into a newly grown Lhost clone body.
One of the strangest developments from the use of growing consciousnesses into the Lhost clones lay in Recreations, reincarnations of famous personalities whose minds were crafted and grown in Lhosts. This led to the famous Joan of Arc reborn to a new age for PanOceana, while rival faction Yu Jing was able to develop a Recreation of the legendary Sun Tze.
Well, that was quite a handful wasn’t it? The first impression I got after reading this introduction chapter to the setting was that Corvus Belli put a lot of thought into the technology that would form the foundation of the setting.
It can get a bit overwhelming though, and I can totally understand if people more used to softer sci-fi might be overwhelmed at the information presented up front. Everything I’ve seen so far is pretty impressive worldbuilding, and I’m hoping that this foundational knowledge comes in handy once I tackle the next chapter: The Chronology of the Human Sphere.