I’ve been on quite the European RPG binge lately, enjoying titles like Mutant: Year Zero, Degenesis: Rebirth, and now Symbaroum.
Symbaroum is a dark fantasy RPG from Team Jarnringen that has been translated into English. Set in a grim dark fantasy realm of Ambria and the forest of Davokar, the game presents a region ripe for adventuring and exploration.
Rather than present the players with a sprawling continent with multiple biomes and vast empires, Symbaroum zooms into a section of the continent to present it in a way that affords the designers to really delve into the nuances of the setting and its people.
While not a novel idea, it’s one that I appreciate as many designers really get to show off their skill when it comes to being given restrictions. I’m looking forward to seeing how well they deal with it in my succeeding entries to this Let’s Study series.
The book itself is divided into three parts. Part 1 deals with the setting, giving us a look at the realm of Ambria and the forest of Davokar. We’ll see the history, geography and people of the region, as well as the conflicts between them.
Part 2 is the Player’s Guide, which contains player character creation rules, and game rules that players should be familiar with, such as the basic mechanics and combat.
Part 3 is the GM section, a coverage of more specific rules and guidelines on how to create adventures and a section with a bestiary and adversaries that players may encounter.
Being from a tropical country like the Philippines, the concept of a dark fantasy RPG with a huge emphasis on a Forest as a major component of environmental conflict is intriguing to me, and I’m definitely looking forward to having Symbaroum impress me.
Next up, we’ll be tackling the setting of Symbaroum