Hey there, welcome back to the next installment of the Let’s Study series of the deeply disturbing Beast: the Primordial RPG. I admit that this is probably the one game that has really pinned down the concept that you’re playing a monster really well, and part of that is in the Hungers.
We talked about Hungers previously, but we’ll be taking a look at two of them in further detail today.
TYRANTS: Hunger for Power
Those who associate themselves with this Hunger crave power, and feed off the act of beating someone and proving their own superiority.
These Beasts are the vainglorious, whose only purpose is to crush their victims to the point where the victim acknowledges their inferiority to the Beast. It’s an ugly hunger, and one that could be sated somewhat with anything from beating someone up until they beg for their lives, to tormenting someone with humiliation on a daily basis to reinforce the Beast’s status in the totem pole of school or work.
The Lesson that such monsters teach is there is always something bigger, meaner and stronger than you. It forces victims to accept their limits, and to work within them (or to push against such limits as the case may be.)
COLLECTORS: Hunger for the Hoard
Beasts that associate themselves with this Hunger crave for material objects, specifically the ones that mankind places importance upon.
As living, breathing manifestations of Greed, the Collector looks for and takes away things that are of great worth to their victims. These can be anything from jewels and gold, to rare books, and even prized odds and ends. What matter is that that the item will be sorely missed. What satisfies them is knowing that their victims will be placed under great duress by this loss, and will struggle in vain to try and get it back.
The Lesson of the Collector is that nothing lasts forever. Objects, relationships, memories, everything can be taken away.
As I noted in my last post, I can sort of see where the Hungers are going. The beasts are the bullies in the playground of life to force the other kids to learn the harsh lessons that they need to know to get along in the world.
Beasts go out and deliberately cause suffering as a means of feeding themselves, then come up with an after-the-fact explanation to try and justify their behavior. It’s definitely disturbing and I’m seeing how a Beast can make for an interesting non-sympathetic villain for a Mage: the Awakening campaign.