[Let’s Study Fragged Empire] Part 2: Character Creation

Posted: October 5, 2015 by pointyman2000 in fragged empire, Let's Study, Roleplaying Games
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Fragged

I’m back! After a long, long time of running around with real life stuff, we’re finally settling in to see how to go about building a character for Fragged Empire!

Character Creation in Fragged Empire feels a little bit involved, with some point-based Attributes, a few skills, some traits and then resources. It’s a lot of tiny subsystems, honestly, and I’m curious if it call comes together as elegantly as they did in some of the more impressive rules-heavy games I’ve read, like Fantasy Craft.

Starting Level

Most characters in Fragged Empire start at level 1. Your character also begins with Resources, Influence and Spare Time Points equal to your Level +2. They also begin with 1 Trait.

Pick a Race

Next step would be to pick from one of the four races presented in the earlier chapter.

I’m going Nephilim for this example, so I get the following:

+1 Bio Tech, Engineering and Exotic
+1 to all Spare Time Rolls
+1 Recover
Gain Language, High X’ion or Primal X’ion
-1 Conversation
-2 Culture
Complication: Prejudice from Kaltorans and Legion

Attributes

Starting characters have 18 points to distribute among six Attributes: Strength, Reflexes, Movement, Focus, Intelligence and perception. Attributes range from 0-5 with 0 representing some sort of impairment and 5 being amazingly gifted.

Strength determines the character’s physical might and general quality of health
Reflexes are all about physical responses to the environment as well as flexibility, and agaility
Movement is how quickly your character can get from one place to another
Focus is your character’s mental strength and ability to focus. This is the attribute used for long-ranged combat.
Intelligence is about the speed of the character’s thought and ability to make quick decisions
Perception is used to determine the accuracy of ranged attacks in combat

After going over the Attributes, I’m going for:

Strength 2
Reflexes 2
Movement3
Focus 4
Intelligence 3
perception 4

I’m looking at a Nephilim Sniper sort of character so I’ve decided to spend my points accordingly.

Skills

The next step involves picking Trained Skills. A Trained Skill grants a +1 bonus to skill rolls, while untrained skills suffer a -2 penalty. Characters pick 6 Primary (Everyday of Professional), 2 Personal Combat Skills, and 2 Vehicle Systems to be trained in.

Looking over the character sheet, these are my picks:

Primary:
Wealth
Bio Tech
Electronics
Mechanics
Awareness
Resolve

Personal Combat:
Rifles
Pistols

Vehicle:
Engineering
Operations

Trait

As a level 1 character, I also get to select a Trait, I had to flip around the book to locate where these are listed and found them towards the back.

For the character I’ll go for “Adept” which allows me to spend 1 Fate Point to add an additional 1d6 to any Skill, Attack, System, Healing or Repair Roll.

Resources and Influence

Next step would be assigning Resources and Influence. These represent the ability to maintain weapons and gear, while Influence represents favour with an NPC group.

I start off with 3 points in Resources and Influence. I haven’t gotten to the equipment rules yet so I’ll pass on specifics for this step for now.

Spare Time Points

The rather amusingly named Spare Time Points are a resource unit of time spent by the character doing miscellaneous stuff. The character starts with 3 Spare Time Points, which can then be spent to make Equipment Modifications or to acquire minor items and services.

Overall, character creation is easy enough from the procedural point of view, but it does feel a bit too fiddly. I got strange PTSD flashbacks of trying to build a character for the 3rd edition of the Legend of the Five Rings RPG. I wish it was a little bit simpler, but I understand that the author designed it for a purpose. I’ll figure out eventually if it does meet that objective when we get to the full mechanics of the game.

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