[Let’s Study: Fantasy AGE by Green Ronin] Part 7: Stunts

Posted: August 10, 2015 by pointyman2000 in Fantasy AGE, Let's Study, Roleplaying Games
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Today we’re wrapping up the chapters dedicated to the Players in Fantasy AGE with the discussion on Stunts. While we’ve already covered Stunts in Combat and Magic, there are two other categories of stunts available for players.

These stunts are Exploration and Roleplaying Stunts. Exploration stunts are stunts that kick in during adventuring rolls relating to exploring dungeons and other places. They’re most helpful in situations when your party is delving, are unlikely to come into play elsewhere. Most of the Exploration Stunts come in the form of improvements to Perception tests. Sadly these aren’t quite as interesting as the Combat and Spell Stunts.

Roleplaying Stunts on the other hand can kick in during personal interaction rolls. These might be difficult to incorporate sometimes due to the fluid nature of in-character interaction, but I can certainly see how they’ll be of use to groups who prefer to roll their character’s social interaction skills first and play out the results. The results are also pretty interesting, if from a perspective of “Social combat.”

Overall both are pretty interesting additions to the mechanics, and serve their purpose of adding an extra twist to things now and then whenever doubles are rolled.

The most interesting part of the chapter is the discussion on the proper use of Stunts and when (and how often) a GM should allow them. There is a rather frank discussion that certain players might try to game the system by trying to roll for every little thing, and that would certainly slow things down and make for some very strange effects. The GM is warned to make sure to keep an eye on such tactics to ensure that the game flows well.

This brings us to the end of the Player’s Guide of Fantasy AGE, and the rest of the chapters move on to the Game Master’s Guide.

I’ll be tackling these chapters as one large bulk, as it would be rather pointless for me to parrot every single tip given by the section. Instead I’ll touch on what stood out for me, and how this works as an introduction to GMing for people new to the hobby.


The Fantasy AGE Basic Rulebook is available in PDF format from DriveThruRPG for only $15.99 or roughly Php 720.

This Let’s Study series made possible by Patreon. If you’d like to help me secure more titles to cover in detail, please consider becoming a patron!


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