Now that we’ve had a chance to brush up on the 4 different tiles and how the system of Fantaji works, let’s move on to Character Creation.
The process of creating a character takes six steps:
Roll Two Powers
Choose Two Traits
Decide Starting Equipment
A characters Niche is composed of three different components that define their place in the game world. This is divided into Political, Social and Personal axes.
Each of these is given a table that you can roll a d10 to reandomly determine each component, and you string it together in a concept.
For this article I’m going to go for the default rolling option for character creation. I’m pretty certaint hat there’s nothing wrong with just selecting the components for a niche but there’s a bit more exercise of creativity if you try it randomly.
So, I roll 1d10 three times and get the following: 6, 10, 10
That gives me the following:
Political Aspect – Sympathizer, Hates the current structure, but loyal to leaders
Social Aspect – Religious
Personal Aspect – Pervert, Individualist, Misfit, Bitter
Ooookay, that’s a little harder than I thought. But let’s roll with it.
So, essentially my character seems to be some sort of priest who has issues with the current social structure, but believes in the legitimacy (and possibly the benevolence) of the leaders. He is also a non-conformist, and possibly nearly a heretic given his opposition to the structure.
Overall, not bad!
With it’s default rules, Fantaji allows characters with two Powers each. Fantaji provides several charts to roll on, and for powers you roll 1d10 for a category and another to get your specific power. Fantaji powers are Effect-Based, meaning that you get the mechanical stuff first, then the player gets to skin it accordingly.
Now that I’ve got my Dissident Priest, let’s see what powers I get. For the first one, I roll a 4 and a 9.
That grants me an Asset (Can move Drama from hero to Asset or vice versa “At Will,” All start at 2. The asset in question is a Minion.
The second power roll gets me a 4 and a 6.
This gives me another Asset, and A Dynamo: Check @5: Generate DT+ for Asset (At Will)
For some reason I have a mental image of Gru from Despicable Me.
Characters begin with at least two Traits. Traits are phrases so we’ll have a free hand at coming up with what these might be. For the sake of time, I’ll use a few Traits from the list they’ve provided in the book.
Hungry Like the Wolf
Silence is Golden
Somehow the idea of him being ambitious and yet very careful with his words fits the concept.
Starting characters are recommended to have the following Health track:
Fantaji keeps track of experience with Milestones. In this case I don’t have a default setting to work with, so let’s just get something generic:
“Get invited to participate in the political arena”
For my character starting equipment should be things that would make sense for him. I suppose that given his nature, having a Dagger on hand would make sense, as well as some Flashy Robes that reflect his standing in the Church.
Character creation in Fantaji is quick, and I couldn’t help but be amused at just how it shares a little bit of DNA with Early Dark, especially with the Niche. It didn’t take very long to make this character, and I appreciate this kind of approach as it means we can get started with running a game right away without wasting an entire evening character creation.