We’re looking at two chapters today, each of which deals with specific rules for Call of Cthulhu and Savage Worlds for handling special cases that go beyond the standard combat.
Given that this is a World War 2 game, Achtung! Cthulhu has a lot of special cases to consider, all of which have been given coverage in these two chapters.
These chapters start off with the Aerial Dogfight mechanics, including rules for handling combat against flying creatures, as well as bombing and strafing runs.
Tanks are also detailed here, with coverage on tank vs tank combat, and the matter of combat involving a tank vs infantry as well.
Bunkers and other Hard Targets are also given some treatment, including the rules for demolishing buildings and the rules for foxholes, sandbags and trenches.
Given that this is a World War 2 game, Achtung! Cthulhu would be remiss if they hadn’t included mass combat rules. Each rule system is given a thorough breakdown of Mass Combat, which isn’t just about troops, but also the cost of large scale combat on morale. There are also tables for hostile force encounters, something that I expect many players will hate waching their GM roll on.
Sanity is given treatment for the Savage Worlds ruleset, both in the face of the horrifying things found in “normal” war, and the alien entities that the Black Sun utilize in the conflict. There’s even a shell shock table to simulate the kind of effects that war has on even hardened soldiers.
I’m starting to sound like a broken record here, but I’m continuously impressed by Achtung! Cthulhu’s dedication to giving the GM as many tools as they could ask for to run a World War 2 game. Achtung! Cthulhu is really doing a great job as both a setting book, and a resource for people who are interested in running a World War 2 game of any type. The Keeper’s Guide in particular has a lot of meat to it that can keep up with a lot of historical purists, while still being accessible enough for those like me who have only the most basic working knowledge of the events of World War 2.
For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG
- Investigator’s Guide (Savage Worlds and Call of Cthulhu version) $14.99
- Keeper’s Guide (Savage Worlds and Call of Cthulhu version) $22.99
- Investigator’s Guide (Fate Core version) $14.99
- Keeper’s Guide (Fate Core version) $22.99
- Achtung! Cthulhu Guide to the Pacific Front (Savage Worlds and Call of Cthulhu version) $14.99