Hey everyone, after a few weeks of crazy workloads and a dead computer, I’m finally back to blogging. Today we’re picking up from where we left off on the Achtung! Cthulhu Keeper’s Guide, with the next chapter: Might Makes Right?
This chapter details the military organization of the various armies showcased in Achtung! Cthulhu. Aside from going over the military organization of the British, Americans and the Germans, there’s also a whole host of different NPCs that can double as templates for Investigators as well.
I won’t go into explaining the details here, as the book does a great job of it. Instead, I would like to call out that I appreciate the benefits of having a book that goes into this kind of detail to help GMs like me who have no prior military experience (or knowledge) to have a somewhat working knowledge of how the military chain of command looks like and how it works.
This chapter also goes into detail into how to requesition supplies, administer first aid, the use of signaling and details about Prisoners of War before going into a listing of various NPC stat blocks.
The next chapter: The Other Secret War talks about the intelligence services, and is perhaps why I like it so much. There’s emphasis here on the American, French, British and German intelligence services.
Each of the countries gets a thorough breakdown of their organization, from the “MI” intelligence departments of the British Intelligence, to the various offices of the American Intelligence, such as the FBI. The French Resistance gets a smaller section, but are no less interesting, being the ones caught in the thick of the fighting against the Germans. Germans also get coverage with some discussion on the Abwehr, the Sicherheitsdienst (SD) and the Gestapo.
The Keeper’s Guide continues the straightforward explanation of the setting of Achtung! Cthulhu with an eye towards detail. There’s a lot to take in here, and will clearly reward a GM who wants authenticity in his games. As with the Player’s Guide, I’m seeing a lot of openings here from GMs, and while new GMs might feel a little lost with all the information here, more experienced GMs will be able to spot that the game is full of potential hooks to be used in any kind of WW2 game, from those centered on the front lines, to those that deal with the shadows and espionage.
Tomorrow, we’ll continue with the discussion on two more chapters: Secret and Occult Societies and Planes, Trains and Things That Go Bang
For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG
- Investigator’s Guide (Savage Worlds and Call of Cthulhu version) $14.99
- Keeper’s Guide (Savage Worlds and Call of Cthulhu version) $22.99
- Investigator’s Guide (Fate Core version) $14.99
- Keeper’s Guide (Fate Core version) $22.99
- Achtung! Cthulhu Guide to the Pacific Front (Savage Worlds and Call of Cthulhu version) $14.99