Hey there, I know everyone’s talking about D&D right now, but I figure it would still be worth trying out the character creation system for a bit to see how well it works in the new edition.
Today we’re putting together a character with a Wuxia theme using the D&D Basic rules for the heck of it. I figure that it should be easy enough to put Xian Kairan into a party for D&D basic so consider this an experiment for that.
Now then, let’s get started.
1. Choose a Race
Being a Wuxia game, I’m sticking to all humans for now.
This grants Xiang Kairan the following Traits:
Ability Scores: All +1
Nothing too surprising here, but admittedly getting a +1 boost to all the stats is a nice touch.
2. Choose a Class
For this example, we’re going with Xiang Kairan to be a Fighter. Much in the traditional Wuxia fashion, he’s an up and coming swordsman with exceptional potential.
As a Fighter, he gets access to the following:
Hit Points: 10+CON modifier
Armor: All Armor, shields
Weapons: Simple, Martial
Saving Throws: Strength, Constitution
Skills: Acrobatics, Athletics
For free equipment I’ll start him off with the basics: Leather, longbow and 20 arrows.
3. Determine Ability Scores
I’m opting for the standard Ability Score Spread for this example, giving me the following to work with (15,14,13,12,10,08)
I’m seeing Kairan to be the speedy sort, so I’ll distribute the scoreS and add the +1 from the Human race bonus:
STR 11 (+0)
DEX 16 (+3)
CON 13 (+1)
INT 14 (+2)
WIS 09 (-1)
CHA 14 (+2)
This reflects the fact that Kairan is quick, and bright as well as reasonably charismatic. His big problem is that he’s rather naive, fitting for the hot-blooded Wuxia hero stereotype.
4. Determine Traits
Alignment: Chaotic Good, Kairan’s quick to do what he feels is the right thing in any situation.
Hot-Blooded Hero – Kairan is far too eager to prove himself as a hero, and is often too naive to usually think a little more deeply about what he’s being asked to do.
Not from around here – Kairan’s a Xia, a wandering knight-errant from far away Kara-Tur. He’s a far way from his home and doesn’t quite understand how things work in terms of societal norms.
The Warrior’s Code of the Wuxia – Kairan holds himself to the highest standards of heroism of the Xia in hopes that his deeds will also be immortalized in legend.
His Sister, Xiang Ming – Taken away by a foreign sorcerer years ago, Kairan travelled out of Kara-Tur in hopes of getting her back.
Terrified of Necromancy – In his native land, Necromancy is considered to be the most terrifying act of hubris. Kairan will fight when threatened by undead, but it will take a lot of convincing to make him willingly desecrate a tomb.
Backgrounds: Folk Hero
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: Artisan’s tools, a shovel, a set of common clothes, a belt pouch with 10gp.
Feature: Rustic Hospitality
5. Purchase Equipment
Given that he’s already gotten leather armor, and a bow, I’m handing Kairan a Rapier to go with his weapon to simulate the scholar’s sword of his native land. The Finesse property of the weapon means that he may choose to use his Strength or Dexterity modifier for his attack and damage rolls.
Overall, character creation (for a Fighter) at least seems pretty straightforward. There’s the usual stuff that is present across 3rd and 4th editions (the ones I’m familiar with) while adding a new structure for hanging plot hooks on in a more defined fashion with the traits. I’m pretty amused by how this turned out, and wouldn’t mind playing Kairan in a game at all, and I hope that the background I’ve provided will make him an interesting addition to any game.