[Let’s Study Achtung! Cthulhu Investigator’s Guide] Part 3c Character Creation, Fate Core

Posted: July 3, 2014 by pointyman2000 in Articles, FATE, Let's Study, Roleplaying Games
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I know everyone’s looking forward to the D&D launch today, but right now I’ve got my sights set completing today’s character creation for Achtung! Cthulhu with the Fate Core rules!

Character creation in Fate is very quick, but as with the previous two rules systems, Achtung! Cthulhu puts their own spin on things.

One of the handy bits in the Fate Investigator’s Guide is the fact that they have a sidebar detailing the general differences of Fate from standard Fate core. The presence of a sanity system in particular stands out to keep things in line with the two other systems and to reflect the Lovecraftian nature of the game.

Character creation is very straightforward as with any game that uses Fate Core. Every character starts with a High Concept and a Trouble Aspect.

High concepts should be phrased in a manner that says not just what the character is, but what they’re good at. An example in the book is “Veteran sniper of Stalingrad”

Meanwhile, Trouble Aspects should also be something that fits the setting. I especially like the one example of: “Can’t resist punching a Nazi”

The Phase Trio of Achtung! Cthulhu is interesting as it is set in 3 specific eras: Getting Noticed By Your Organization, Life Before the War, and then Crossing Paths.

Achtung! Cthulhu also features more skills than basic Fate Core and the characters begin with more skill points to compensate for this.

Stress and Consequences are pretty much the same as in Fate Core, but the next bit is more noteworthy. All characters begin with a Sanity track, which is a 3-tier stress track that begins with “Of Sound Mind” with 10 boxes, “Disturbed” with 8 boxes and finally Unhinged with 6 boxes. It feels like a lot right now, but I think having a lot of boxes is a good thing considering the kind of setting Achtung! Cthulhu is.

Skills in the Fate implementation of the Investigator’s guide are fairly straightforward, with the addition of a few interesting ones such as Mythos, and Tradecraft, all of which are described with a few sample stunts as well.

Achtung! Cthulhu’s Fate Core character creation sticks to the Fate Core level of complexity, but still adheres to simulating the themes of the setting well. It’s a good implementation that manages to retain a lot of the mood of WW2 even if Fate Core is inherently Pulp-y.

I like that the Sanity mechanics are present and seem to be implemented in a fashion that is easy for Fate players to utilize. Again Achtung! Cthulhu’s team shows off just how good they are at adapting their setting to different systems.

Tomorrow we’ll take a quick look at the remaining chapters of the Investigator’s Guide before hopping over to check out the Keeper’s Guide for the next half of this series of Let’s Study Achtung! Cthulhu!

For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG


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