[Let’s Study Achtung! Cthulhu Investigator’s Guide] Part 3b Character Creation, Savage Worlds

Posted: July 2, 2014 by pointyman2000 in Achtung! Cthulhu, Articles, Let's Study, Roleplaying Games, Savage Worlds
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Today we’re tackling character creation for Achtung! Cthulhu with the Savage Worlds rules. I’m afraid that with the current crush of requirements at my day job, I’ll have to cut this article shorter than I usally do, by going over the mechanics presented rather than building a character like I did in the previous post.

That said, we might as well get right to it!

Character creation for Savage Worlds is again similar to the usual, with tweaks along the way introduced by Achtung! Cthulhu.

Every character starts off as Human, along with the usual free Edge. A choice of nationality is also available here, though using the same table from the previous character creation rules. No particular benefits or penalties for being of one kind of nationality over another, but it does add flavor at least.

The next step would be to choose a role, which means choosing from any of the branches of the military. That said, Achtung! Cthulhu also allows for characters who do not belong to any of the branches of the military.

Within a service branch, a character decides on their Military Occupational Specialty or a Civilian Occupation if they do not choose a Military service.

Traits are up next, which are bought up from a starting die of d4. Certain Military specialties have minimum starting attribute levels, so it’s a good idea to peek at what you want as a specialty first before you start distributing points.

Sanity is given some treatment here, starting at 2 plus half his Spirit die type. As they run into the horrors of war and other things, this is going to fluctuate. It’s a nice touch, and obviously in line with a Lovecraftian horror game.

Starting investigators also begin with 15 points for skills, some of these must be spent in accordance to the MOS packages. Civilian characters don’t necessarily have to do this.

Edges and Hindrances come next, with each of the Military Occupational Specialty having a few suggested Edges as well.

The MOS packages are detailed after the initial summary of steps, each one being essentially a pre-built template of character choices that simulate a given type of training. I like this approach as it works without adding complications to the system. Once more Achtung! Cthulhu shows just what it can do with working with an existing system as opposed to trying to re-invent the wheel.

For those looking for more mechanical meat, there’s a whole slew of Edges (and Hindrances) in the book, ranging from “Hose ’em down” which improves a character’s ability to lay down suppressing fire with a machine-gun to “Insane insight” which allows the investigator to ask the GM a single Yes/No question which must be answered truthfully.

While I do enjoy the CoC variant, the Savage world’s character creation really gives off a stronger Pulp vibe as opposed to the CoC’s Noir one. The fact that the rules reflect both styles of play equally well and make me want to consider running separate campaigns using each system can only be considered a good thing.

Tomorrow we take a look at Character Creation from the FATE Core Investigator’s Guide, and see how they plan to carry over the mood of the setting in a much lighter rule system.

For those interested and would like to follow along, you can get a copy of the Achtung! Cthulhu Books in PDF format from DriveThruRPG

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