[Let’s Study Atomic Robo RPG] Part 3b: Weird Character Creation (For real this time!)

Posted: June 12, 2014 by pointyman2000 in Articles, Atomic Robo, FATE, Let's Study, Roleplaying Games
Tags: , ,

Today is Independence Day in the Philippines, so happy Independence Day to my fellow countrymen!

The other important thing about today is that I finally tackle Weird Character Creation. I decided to swap things around since it was important to get a handle on what Modes were, and how you can go about creating a Weird Mode to match whatever concept you might have in mind. While the book does have a great list of pre-generated Weird Modes, it at least has the necessary mechanics to let you go about building your own.

Right, so let’s get started with a new (Weird) character concept. Today we’re going to make an Octopus raised by Action Scientists who just recently acquired his PHD. So let’s name the concept: “A REAL Doctor Octopus.”

Modes in Weird Character creation is a point-buy system. All the standard Modes have their respective point costs, and I get to build my own Weird Mode.

Using the rules discussed in the previous article, I’ve come up with the following Weird Mode for “Octopus Doctor” which I’ll rate at +3

  • Contacts (“Of course I know Dr. So-and-so!”)
  • Empathy (“Doctor Octopus will made the boo-boo go away”)
  • Notice (“Does it hurt… HERE?”)
  • Rapport (Bedside Manner)
  • Will (“Don’t… die… on ME!”)

This mode costs me a total of 7 points.

I also decide to take the Science Mode +1, and the Banter Mode at +2. The REAL Doctor Octopus isn’t a fighting sort.

This gives me the following skills:

  • Octopus Doctor: Contacts, Empathy, Notice, Rapport, Will
  • Banter: Contacts, Deceive, Empathy, Provoke, Rapport, Will
  • Science: Notice, Will

After Reinforcing these skills, I’ll end up with:

  • Octopus Doctor (+3): Contacts (+4), Empathy (+4), Notice (+4), Rapport (+4), Will (+5)
  • Banter (+2): Deceive, Provoke
  • Science (+1)

It’s not a bad looking skillset, with a lot of high skill ratings. A REAL Doctor Octopus does very well at whatever an Octopus Doctor can.

Stress Boxes come up next. Sadly Doctor Octopus has no Physique or Athletics, so no boses for Physical there, but he’s got Provoke and Will so Mental Stress boxes seem to be the way to go.

Aspects come up next, and since he’s an Octopus Doctor, I think I’ll go with “Don’t worry, I’m a Doctor! An Octopus… Doctor. What?”as an Aspect.

Stunts come up next, so I’ll give The REAL Doctor Octopus a Mega-Stunt. Since he’s a real doctor (as well as being a real Octopus) I’ll give him something like:

“It’s only a flesh wound!” Spend a Fate Point to give a character an Armor rating to resist an attack as long as he is within arms reach so you can check on it.

At this point the REAL Doctor Octopus is more or less complete, with the exception of a few more aspects and stunts and a little bit more tweaking.

Tomorrow we’ll take a peek at Doing Science in Atomic Robo, which involves Brainstorms and Invention!

If you’d like to follow along, the PDF for Atomic Robo can be found in DriveThruRPG for $11.99

 

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