[Playing With X, Part 3] Facemen

Posted: May 5, 2014 by pointyman2000 in Advice, Articles, Playing With X
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Happy Monday everyone, welcome back to part 3 of the Playing with X series where we tackle the different kinds of players you might run into in a game and how to best get along with them from a Player’s point of view.


Facemen are the talkers of the team. They’re witty players who bring a different kind of specialty to the game that is separate from their character’s attributes and skills: the gift of gab. They naturally dominate table-side conversation, and naturally become the game’s spokespersons, tackling social situations without fear.


Facemen enjoy interaction. While they might not necessarily be the smartest in the team, they thrive on being able to engage in Roleplay through negotiation, conversation and fast talking. They prefer games where they get to engage with NPCs, learning from them or outmaneuvering them or making allies as they go. It’s not necessarily the objective, as much as the experience of interaction that makes a game “fun” for them.

How to Spot a Faceman

You don’t really spot a faceman as much as you hear them. They’re often the ones that engage in conversation first with NPCs, the ones who prefer to negotiate before drawing their weapons. Their characters can run the gamut from well-optimized killing machines, to scattershot builds with points everywhere, but none of these mechanics matter to a faceman in his element.

How to Get Along

For those following the series, the advice might start feeling repetitive. Facemen enjoy talking, so let them indulge in a bit of it now and then. Don’t just stab the opponent in mid-dialogue if the Faceman is obviously raring to throw a sizzling comeback line. Likewise, take the time to talk to them in-character, giving his character a chance to interact with your own outside of barking commands in a fight. Characters aren’t often psychic, and part of the fun from them is the banter between the two.

Facemen are easy to get along with. It doesn’t take much for them to enjoy a game as long as they get to play out their character. By engaging them in-character you give them (and yourself) a chance to develop your characters further and establish a rapport that makes for a much more entertaining game.

  1. I have several players that fall into this category, unfortunately they tend to suffer in large groups as it is hard to give everyone enough time.

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