I’m here today to deliver a challenge to RPG players. I want you to go to your next game and actively look for a way to get your character involved in whatever plot hook the GM has in store.
It’s not hard to spot a plot hook, and I’m sure anyone with a few sessions worth of experience knows how to identify one. The trickier part of the challenge is taking the first step to get involved in the plot.
At this point I imagine some players are thinking, “Why? Isn’t that the GM’s job?”
Actually, it’s not.
The GM generates plot hooks and works to put together a scenario for the group, yes, but it’s not their job to commit your characters towards pursuing that hook. There’s only so much we can do to provide motivation for your characters. In the end, commitment towards pursuing the plot (and the game) lies solely on your shoulders.
Remember that as part of a play group, you’re every bit as responsible as the GM is when it comes to making sure that everyone has fun. The GM’s already set the stage, all you have to do is go out there and claim it.
So get out there, get involved, and start making the fun happen.