City of Champions – HERO 6th Edition

Posted: March 12, 2013 by pointyman2000 in Articles, Campaign Design, HERO, Roleplaying Games
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Given the sudden end of my previous campaign, I figure I might as well pitch something new. To veer away from the rather serious tone of L5R, I decided to move on and try running something a little more uplifting in spirit. Given that Supers is often the most optimistic of genres (along with Pulp) it seemed like the best choice. I decided to resurrect and old campaign that I once ran in M&M 2nd Edition and give it a bit of an update and run it with the HERO 6th Edition Rules.

The City of Detroit, Michigan. Also known as the Motor city, and the City of Champions, Detroit was the face of the American Automobile Industry, the birthplace of Motown sound and an important element of America’s “Arsenal of Democracy” during World War 2.

Sadly, Detroit is now a city in decline. Once a proud symbol of progress, the city is rife with unemployment, crime and urban decay. Abandoned buildings and homes stand as a testament to just how far the mighty city has fallen. As of 2010, Detroit ranked as the Most Dangerous City in the United States for 4 years in a row, according to the FBI. The City had significant rates of violent crimes: murder and non-negligent manslaughter, forcible rape, robbery and aggravated assault.

But all of that is about to change. With the recent election of Mayor Samuel Hayes, the former costumed crimefighter known as The paragon, Detroit has begun to change into a new vision of the future.

Enacting drastic pro-metahuman measures, Mayor Hayes hopes to attract a significant metahuman population to live in Detroit. Further benefits are extended to powered individuals who volunteer for positions of public service such as the police and emergency services. This led to the founding of the Claremont Academy’s Detroit Branch. A rival to Ravenwood Academy in San Angelo, Claremont Academy trains young students with potential (or a legacy) to harness their abilities and grow up to be responsible metahuman adults.

As part of the first batch of students in the Claremont Academy, the player characters are Freshmen students with high hopes, crazy dreams, and powers beyond that of their normal peers.

This will ultimately be a story of adolescence in a city struggling to get onto it’s feet. While insulated from the worst of the urban decay of Detroit by the fact that they’re all living in the dorms of Claremont Academy, the students will have their fair share of experience out in the streets. I want this story to still be about being a force of change in the world, of how the new generation of supers do more for their communities than just punch villains in the face.

At the same time, this is a great chance for me to try running with the HERO system again. My last campaign was very successful and people still talk about it, so I probably was doing something right. Here’s hoping that this game gets the same kind of enthusiasm.

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Comments
  1. Good luck! Sounds like a great campaign frame and one that I would lobe playing in, so let me know if you need an NPC or two (so I could enjoy playing vicariously).

  2. dirty_yasuki says:

    > Claremont Academy.
    > Chris Claremont = X-Men Academy
    > Claremont = X-Men

    I see what you did there. 😉

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