Mummy is different from a lot of other games in the World of Darkness in the sense that it knows that it has a tiny population. There aren’t that many of the Arisen, and the way that the setting is put together makes it very difficult to justify the idea of having a team of Mummies all get up and do something together. As such the game goes on to present several campaign frameworks which could serve as different configurations for the game.
Without going into too much detail, these frameworks are:
- The Allied Dead – Where all the player characters are Arisen that share the same (understandably powerful) Cult
- The Rival Dead – Where the player characters are the Arisen of differing Cults, leading to the possibility of more conflict
- The Pyramid – Where only a single player is Arisen and the rest take the role of the Arisen’s subordinates or allies.
It’s an interesting take on the standard, and I’ll have to admit that I am actually interested in seeing how a Pyramid game (or better a Rotating Pyramid, which emulates the old Troupe-Style of play in which each player gets a chance to play the Arisen) will work. Certainly there’s a disparity of power between the characters, but the allies of the Arisen can do all sorts of things that the Arisen might not be able to do due to lack of information or understanding of the modern world.
With regards to crossovers, this pretty much means that a Mummy would make for a strange opponent or ally in other games. Immensely powerful and active for a short period before disappearing for a long time. I imagine Vampires will be the most compatible as they live long enough to actually manage running into the same mummy again twice if the fates dictate it. But for most others, including mages, a Mummy is most likely a one-time event.