[Let’s Study Mummy: the Curse] *SPOILER WARNING* Endgame

Posted: February 28, 2013 by pointyman2000 in Articles, Let's Study, Mummy: the Curse, Roleplaying Games, World of Darkness
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Right, so today we’re taking a look at one of the possible endgame goals for Mummy: the Curse. While not all stories should revolve around this, it makes for an interesting thing to aim for. I won’t talk about this too much outside of the jump for the sake of those who don’t want to be spoiled so I’ll see you guys in a bit.

If you guys were led here directly from another link, and don’t want spoilers, feel free to check out the rest of the Let’s Study articles on Mummy or any other game I’ve had the chance to explore.

I think that should do the trick. Now, if you’re still reading on then I assume that you’re all okay with knowing some of the things behind the Storyteller Section of Mummy: the Curse. So, let’s get down to business. Today we’re taking a look at Apotheosis, the means by which the Arisen can pry themselves out of the endless cycle of life and death and servitude to the Judges.

Apotheosis is a long and punishing process for Mummies, and not all of them will ever figure out how it is done. To walk the path of Apotheosis demands that the Mummy undertake some very difficult trials and suffer greatly as they try to unravel the curse that binds them.

One fo the key elements of Apotheosis is linked to Memory. In order to truly break free from the Curse, the Arisen must come to know itself. This doesn’t necessitate a full Morality stat which is a good thing. As far as I know from most nWoD games I’ve run is very, very rare.

Pillars are the next element. As they represent the understanding and mastery of the soul’s progress in the path of understanding itself.

Sekhem is an interesting contributor to the equation of Apotheosis as it must be as low as possible. Apotheosis can only be achieved once he hits Sekhem 1. It’s a cruel thing as the Mummy is nearly bereft of much of their supernatural might at this point, but it ties into the fact that Sekhem is the spiritual poison that keeps them anchored to the Judges of Duat.

Apotheosis is perhaps the dream of all of the Arisen as it unlocks all their Memory and gives them the freedom denied to them. While they still retain the last bit of Sekhem by which to perform their powers, they are essentially changed, and are subject to the possibility of finally dying forever, which to some of the Arisen, might be the blessed release they’ve been looking for all this time.

Overall I find Apotheosis to be a nice way to cap off a Mummy Chronicle. Much like Promethean, which has it’s own endgame goal of achieving true humanity, the Arisen’s goal of ultimate self-actualization via Apotheosis is something of a bright spot in the World of Darkness.

I guess it’s important at this point to state that the game actually does make it rather clear that the Judges are cruel beings and that the Mummies have received the bad end of a bargain. They were made as tools and their lack of Memory is what stops them from realizing what had been done to them. With Apotheosis they break free from the control and the lies and move on to a fate of their own choosing. That’s pretty much as happy an ending as you can get in the World of Darkness.

  1. Hikkikomori says:

    Mummy’s theme song.


    Let’s talk this over.
    It’s not like we’re dead.
    Was it something I did?
    Was it something you said?

  2. jachra says:

    “That’s pretty much as happy an ending as you can get in the World of Darkness.”

    Aside from full mage Ascension. 😀
    You know, a Promethean or Mummy who achieves their endgame could conceivably Awaken, it occurs… that would be quite a character origin for a game.

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