Each of the Arisen complete the Rite of Return by pronouncing their Decree before the last Judge that he encounters in Duat. The Judges are powerful and enigmatic, and each of them are described in a one paragraph summary, along with their Defining Pillar, and a set of favored Affinities which the Mummy can purchase at a discount.
The Judges aren’t exactly the benign kind of entities as we’d like to think. Almost all of them are pretty disturbing to look at, and I can imagine that after encountering every single one of them has quite an effect on an Arisen’s sanity.
The descriptions of the Judges are a little sparse, but there’s enough here to give Storytellers an idea of how one would describe them. The choice of Judges is also a neat way to endure variance among the Arisen. While there may be several Mummies from the same Guild, their last Judge still has a significant impact on what they can do given the discounts on Affinities.
I find the Judges to be an intriguing facet of the game, and I’m very interested to see where the Mummy team expands on this, hopefully in future expansions. I was a little disappointed when it didn’t quite make the kickstarter stretch goal, but I think there’s enough interest in Mummy: the Curse to make it happen.
Today’s entry is a little short, but I expect that tomorrow’s entry will make up for it. The next chapter details character creation, and so I’ll be rolling up my sleeves and getting elbows deep into the system.