“A true leader has the confidence to stand alone, the courage to make tough decisions, and the compassion to listen to the needs of others. He does not set out to be a leader, but becomes one by the equality of his actions and the integrity of his intent.”
Themes: Integrity, Leadership, Conviction, Ideals vs Reality
Moods: Doubt, Self-Examination
The Crane Clan have long since been considered the apex of Rokugani Civilization and Culture. Their wealth is immense, and their political acumen is a match for even the Scorpion Clan. They lay claim to mastery of the Rokugani Iaijustu Dueling style, and seek perfection in all things.
But that perfection is a lie.
Behind the breathtaking gardens and impeccable manners, the Clan is tearing itself apart. Doji Domotai, the young champion of the clan has disbanded the Daidoji Harriers, and has earned the enmity of those who have served proudly in the shadows. Her education and upbringing in the Lion Clan have made her a pariah in the very Clan she leads.
But the threats to the Clan come from outside as well. The presence and influence of the Gaijin and the Mantis clan are applying pressure to the Crane’s economy, while the other clans maneuver to secure a dominant position in court.
Characters may be any Crane Clan concepts. The game takes place in a time of peace, considering that almost all the nearby clans are exhausted from war in Never a Dull Blade, the chances of all-out war will be slim if any, but duels and skirmishes will still be present. Courtiers are probably a no-brainer in this game, but do not underestimate the value of an Artisan.
In this campaign the players serve as a group of loyalists that work to protect Doji Domotai’s position in the Clan. The Crane may often be perceived as “goody-goody” most of the time, but I wanted to throw a light at the potential internal conflicts in such a place, and contrast it with their vaunted social acumen.
Combat will still be part of the game, but mass combat might not necessarily be part of the picture. However the art of Dueling will be taking center stage here as it’s a custom close to the Crane Clan. Political wrangling will be the most common, of course, and accompanied with the pageantry of the winter courts and artisans.
Much like Never a Dull Blade, I’m hoping that this campaign will take a life of it’s own. I know that not all my players look at the Crane with the same favor as the Lion, but here’s hoping that lighting strikes the same place twice.