[Let’s Study: RuneQuest 6th] Character Creation 3, Careers and Development

Posted: October 29, 2012 by pointyman2000 in Articles, Let's Study, Roleplaying Games, RuneQuest 6th
Tags: ,

Apologies in the delay of getting this article out the door and online, but work has been ridiculously hectic as of late and that’s eating into my study time.

That said, today we’re looking at finishing up Altan’s character. We’ve already set the base character up, and spent some time fleshing him out with regards to his society, so now let’s go on and take a look at his career choices.

Careers in RuneQuest 6th are an indication of what the character did before adventuring. It’s important to note that we’re not talking in terms of classes, but rather defining what kind of skills the character chose to specialize in.

The process is rather similar to the Culture step, where the player picks three skills from the Professional Skills available to the career, and then distributes 100 pionts among the career’s listed Standard and Professional skill. The big difference here is that not every available skill needs to be improved. That said, no individual skill can receive more than 15%

One nice touch is the fact that each Cultural background has a list of Careers that are appropriate for it. So, no Agents or Courtiers in Barbarian, Nomad and Privitive cultures, for example.

Given Altan’s background, I’ve decided to give him the Scout Career, acting as an explorer for his people. For Professional skills, I choose Navigation, Survival and Track. Skills similar to his background, making him fairly focused on finding things and getting around.

Add the standard skills of the career (which I’ll denote in the list with an asterisk) these are the points I’ll spend, which I’ll be denoting as the percentage increase in parentheses)

*Athletics 34 (+5%)
Boating 24
Brawn 20
Conceal 23
Customs 62
Dance 28
Deceit 25
Drive 23
*Endurance 38 (+5%)
*First Aid 40 (+10%)
Influence 28
Insight 20
Locale 27
Native Tongue 65
+Navigate 45 (+15%)
*Perception 35 (+10%)
Ride 33
Sing 23
*Stealth 45 (+10%)
+Survival 48 (+15%)
*Swim 24
+Track 55 (+15%)
Unarmed 8
Willpower 18

*Horse Lord Combat Style +45% (+15%)

At this point, we get to the Bonus Skill point section of character creation, where I get to spend 150 points with a limit of 15 per skill. This amount can go higher or lower depending on the age of the character.

At this point, you may have realized that there’s a ton of points to distribute. It’s a bit of bean counting, but certainly nothing close to being difficult.

Athletics 49 (+15%)
Boating 24
Brawn 20
Conceal 23
Customs 62
Dance 28
Deceit 25
Drive 23
Endurance 53 (+15%)
First Aid 55 (+15%)
Influence 28
Insight 20
Locale 27
Native Tongue 65
Navigate 60 (+15%)
Perception 50 (+15%)
Ride 48 (+15%)
Sing 23
Stealth 60 (+15 %)
Survival 63 (+15%)
Swim 24
Track 70 (+15%)
Unarmed 8
Willpower 18

Horse Lord Combat Style +60% (+15%)

Now that we’re done with skills, let’s look at that kind of equipment and gear Altan starts with. Given that he’s a Freeman status, he starts off with:

Two sets of common, undecorated clothes suitable to his occupation, 2 simple weapons suited to his culture, I’m going for a spear and a sling. 1 piece of armor to cover a single hit location for 1 Armor Point (crappy rolling there!) and a mount.

This is the end of basic character creation for runequest, and Altan, our horseman tracker is starting to shape up nicely. He’s got a decent spread of skills, good plot hooks relating to family and society, and a lot of potential for a Sword and Sorcery game.

Tomorrow we look at the game mechanics for RuneQuest, and find out how the game ticks.

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