[Marvel Heroic Roleplaying] Play This Character: Johnny Gato, Hotblooded Bancho

Posted: May 16, 2012 by pointyman2000 in Articles, Marvel Heroic Roleplaying Game, Play This Character!, Roleplaying Games


Johnny Gato, Hot-blooded Bancho
Solo D10, Buddy D8, Team D6

Distinctions
– Ex-Delinquent
– That all you got?!
– Hot-Blooded Hero

Power Set:

Newton’s Third
Enhanced Durability D8
Powered Strike D8
Leaping D8

SFX: Absorption – On a successful reaction against a Physical attack action, convert your opponent’s effect die into a Power Set stunt or step up a Power Set power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.

SFX: Multipower – Use two or more Newton’s Third powers in a single dice pool at a -1 step for each additional power.

Limits: Conscious Activation – If stressed out, asleep or unconsious, shut down Newton’s Third. Recover Newton’s Third when stress is recovered or you awake. If Emotional Trauma is taken, shutdown Newton’s Third until trauma is recovered

Limit: Must Follow Absorption – Newton’s Third cannot be activated without a successful Absorption test.

Specialties
Combat Expert
Menace Expert

Milestones
Settle the Score
1 xP when you declare a villain as an old foe
3 xp when you inflict trauma on your chosen foe
10 xp when you forgive your chosen foe, or they beg your forgiveness and you let them go

Guilt-Ridden
1 XP the first time an ally takes stress from a Watcher character in a Scene that you are in
3 XP when your recovery of your emotional stress involves your admittsion of your own guilt.
10 XP when you either quit a team in order to save them or your team is defeated by a foe you have brought to them.

Here’s an interesting twist to Marvel Heroic Roleplaying. One of my group’s other GMs, Sheimaruen, volunteered to run a game of Marvel Heroic Roleplaying, with the caveat that he’ll be using it to run a one shot set in the world of A Certain Scientific Railgun, where high-school kids with psychic powers all live in a city built specifically for the purpose of the study of their powers. Among these kids are “Judgement” otherwise known as the public morals committee, who are responsible for hauling in all sorts of powered delinquents as to stop them from causing all sorts of mayhem.

Johnny Gato is a former delinquent who joined up with Judgement after his misadventures as a thug got his best friend killed. Rather than continue with his activities he submitted himself to justice and eventually ended up being recruited to join the other side. This hasn’t endeared him in the least to his former colleagues who view him with disdain. Coupled with the mistrust of most of the legitimate students, Johnny Gato is pretty much an outcast no matter where he goes.

Johnny powers are that of Kinetic Absorption and Expulsion. He can take the force of an impact and take it into himself, ejecting it via a punch, kick, headbutt or any other physical strike. The problem with this is that he can’t expel energy that he doesn’t have, making it necessary for him to take the first hit, as it were. He’s no stranger to getting hurt, and often uses his Absorption power upon daring someone to take their best shot at him with no effect in order to intimidate them into quitting without a fight. If that fails then at least he punch back with greater force channeling the absorbed energy back to the offending individual.

Johnny has many hangups and regrets, given his former life of delinquency, but he does feel a very strong sense of loyalty to his friends. It’s this sense of loyalty that puts him in over his head when facing something that he can’t reasonably handle alone.

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