[Mage: the Awakening] Endangered Species

Posted: March 8, 2012 by pointyman2000 in Articles, Campaign Design, Mage: the Awakening, Roleplaying Games, World of Darkness

“Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.”

-Welsh poet Dylan Thomas

The Awakened community of Tokyo, Japan have come to understand a disturbing fact: They are the last of their kind. For three years now, there have been no Mages being Awakened to the Supernal Realms. It is a grave situation, and one that brings up a disturbing question: What could possibly stop the Watchtowers from reaching the souls of the Japanese?

With no end in sight, the Mages of Tokyo must struggle to preserve their crumbling influence from Japan’s supernatural population and foreign Mages who are looking to carve out their place in Japan’s soil.

Tensions run high as cabals who are traditionally at odds are forced to set aside their differences to try and hammer out a solution to the Awakening Crisis, before tempers flare and violence erupts. Pride, fear, greed and ignorance make for a particularly volatile mix, and it’s only a matter of time before the Consilium implodes.

nMage Japan is now officially underway in terms of planning, and I’m working on how to incorporate the disparate character concepts in a semblance of a team. I won’t force them to stay connected, but I will get the player characters to a point where they’re all acquainted with each other, then leave it to their devices if they prefer to work together or go at things alone.

That said, I’m hoping that I manage to pull off a campaign of Mage: the Awakening that I can execute as a great story and finish it successfully. I’ve run a lot of Mage campaigns, but so far they’ve all crumbled under their own weight. Maybe this time I have a chance.

  1. Hikkikomori says:

    By the end of this Chronicle, we’ll be changing this title to:

    Engendered Species.

  2. Dylan Hoover says:

    With any luck, this should be a great game!

    Horror in the World of Darkness works on the principle of apathy on behalf of the collective world. Horrible things happen, but what makes these events all the more catastrophic is the indifference to the suffering that people have, at large.

    My initial thoughts on Mage was that its power level too great for the indifference to really sink in; after all, I-as-a-Mage can command the very laws of physics – why should little things bother me when I’m a nascent god? This idea, though – that mages aren’t invulnerable as a culture, and that their birthright of Awakening may be denied to them for reasons they can’t fathom – really rings back the notion of indifference to the fore.

    I really look forward to seeing how this game pans out.

    (also, thank you lucky D6 for the Gift Certificate! I’ll spend it well!)

  3. Hikkimori says:

    Images to help imagine the setting better:


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