[Marvel Heroic Roleplaying Game] Sample Datafile: Vogue

Posted: February 22, 2012 by pointyman2000 in Articles, Marvel Heroic Roleplaying Game, Roleplaying Games

Having had a chance to check out the Marvel Heroic Roleplaying Game yesterday, I figured that I might as well give the character creation system a spin. For this attempt, I’m translating an experienced character from my old HERO game, Vogue. Vogue started off as a simple enough concept, a teen supermodel who also had nanite-powered Prehensile Hair. This power gave her the ability to extend her hair to great lengths and use them as if they were extra limbs. She was patterned after characters like Milia Rage from Guility Gear and Marvel Comics’ own Medusa.

Personality-wise, she was also closer to Selena Kyle, aka Catwoman, with a gray sense of morality, that made it unclear if she was the type to actually be a hero or a villain at times. She’s shown a preference for dangerous people and has had a few romances with villains in the past.

With that out of the way, let’s take a look at her Datafile:

Vogue

Affiliations:

Solo d6
Buddy d8
Team d10

Distinctions:

  • Drop dead gorgeous
  • Hero or Villain?
  • All’s fair in love and war


Power Sets:

Prehensile Hair

Enhanced Strength d8
Superhuman Durability d10
Stretching d8
Hair Blades d8
Swingline d8
Tremor Sense d6

SFX: Hair Net – Add a D6 and step up your effect die by +1 when inflicting Entangled complication on a target.
SFX: Hair Spray – Add a D6 and keep an additional effect die for each additional target.
SFX: Multi-tasking – Use two or more Prehensile Hair powers in a single dice pool at -1 step for each additional power.

Limit: Conscious Activation – If stressed out, asleep or unconscious, shutdown Prehensile Hair. Recover when stress is recovered or if you awake. If Emotional Trauma is taken, shutdown Prehensile Hair until trauma is recovered.

Limit: Exhausted – Shutdown any Prehensile Hair power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:

Acrobatic Master
Combat Expert
Covert Expert
Psych Expert

Milestones:

Bad Romance
1 XP when you flirt with a Villain for the purpose of actually finding love
3 XP when you pursue said villain beyond your initial advances
10 XP when you convert Villain to becoming a hero or if the Villain uses your affections to betray you.

Overall, certainly not bad. The system isn’t as detail oriented as Mutants & Masterminds or the HERO system, but it managed to hit all the necessary bases to form a character. Vogue here is at the power level that she was towards the end of the campiagn. I’m certain that if I was starting off with her original stats in HERO, I’d have a much smaller power set, and Milestones dedicated to making her debut in the superhero scene.

That was definitely an amusing exercise, and it didn’t take very long to build. I could get addicted to doing this.

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Comments
  1. Seems like a fun character and it looks easy to build character in the new Marvel game. Will have to take a look as I have time.

  2. The rules set is slick. I had heard great things about Cortex and was not disappointed with this take on it. I am a huge superhero rpg fan so I am biased but it is good to find a system to tell the story in without the rules getting in the way. For more information check out this interview with Cam Banks Design Lead of the game. http://gamingtonic.com/blog/2012/02/interview-with-cam-banks-lead-design-new-marvel-heroic-roleplaying-game/

  3. Bill says:

    I only just picked the rules up today. Loving how slick the character creation looks. Interesting how it seems to fill in that complexity area between Mutants and Masterminds and ICONS.

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