[Let’s Study] Vampire: the Requiem

Posted: December 5, 2011 by pointyman2000 in Articles, Let's Study, Roleplaying Games, Vampire: the Requiem

Let me tell you a secret:  I have never played a single session of Vampire in its native tabletop format.

Given that I’m a fan of the World of Darkness, I can’t help but feel that this sort of situation should be addressed posthaste.  With some urging from the comments on my previous post by Yamasaki and Uncle Asriel, I’ve decided to give in and begin my education in Vampire: the Requiem with a Let’s Study series dedicated to the flagship line of the new World of Darkness.

Vampire: the Requiem is a game about playing monsters.  Despite the rather twisted reputation that Vampires have begun to acquire as of late due, Vampire: the Requiem sticks to the premise that vampires are abominations that live among humanity.  These monstrosities look like us, and act like us, but their motivations and psychology are far removed from what one could consider normal.  They are social predators as their methods take advantage of their knowledge and experience in human society.  They don’t just swoop down from nowhere and attack humans whenever they get hungry.  Instead, there’s a certain finesse to the hunt.  Vampires must remain invisible to those that they feed upon if they are to survive.

Dancing towards oblivion…

While most vampire media tend to fixate on the pathos of being damned, I feel that there’s equal space for exploring games that push the boundaries of what Vampires are suddenly able to do.  After all, being damned also means that there’s suddenly nothing stopping you from indulging your basest desires.  There is freedom from morality inherent in the vampiric state.  While newer vampires may struggle to keep their humanity, pretending to somehow hold themselves to the rules and restrictions of human society, older vampires may find their psychology warped into one of control.  The trick isn’t to force yourself to become human, it’s about not losing your rationality to the Beast.  All things are permissible, as long as you’re still in command of your senses.

… on a boat full of psychpaths

Of course, the fact that you’re not the only vampire in the city means that there are several others out there with the same kind of mindset.  You’re stuck on the boat of immortality with a whole lot of other bastards, some of which have even worse morals than you do.  Therein lies the rub.  Suddenly, you’re not top dog.  It’s one thing to lord over mortals, it’s an entirely different thing to deal with other Kindred.

Vampire: the Requiem is a game that I’m interested in trying out since it allows me to run a game about bastards who are just a shade nicer than the rest of the bastards that prey on humanity.  While Mage could easily be used for this, there’s something appealing (and appalling) at the idea of being a monster in the true sense of the word.

In this series I’ll be looking at the various facets of Vampire: the Requiem, from the five Clans that serve as vampiric “races” to the Covenants that define their agendas, and put some real thought into what would make a good Vampire: the Requiem campaign.

  1. Hikkikomori says:

    With Mage, the possibilities are endless but given so little time.

    With Vampire, line was already drawn – the question is becoming black or white.

    • Uncle Asriel says:

      How do you mean? That the options are either ‘ yield to the beast’ or ‘be nicer’? What possibilities and what line do you mean?

  2. “While Mage could easily be used for this, there’s something appealing (and appalling) at the idea of being a monster in the true sense of the word.”

    The only thing that sells me in actually role-playing a vampire.

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