[4e] Darker Days, A Beer & Pretzels Game Campaign Concept

Posted: September 16, 2011 by pointyman2000 in 4e, Articles, Campaign Design, Roleplaying Games

Sometimes, when my brain isn’t really up for high-concept campaigns, it always seems to drift back to something simple.

In this case, simple means a simple campaign concept, with a strong premise, easy entry points for characters, and an excuse to kill a lot of monsters.

Premise:

Darker Days is my take on the Dark Fantasy Action-Adventure genre popular in videogames.  The player characters take on the roll of heroes fighting off the almost interminable tide of darkness.

To take wholesale a big plot element from Castlevania: Lords of Shadow, a dark ritual has scored a massive victory on the side of hell, and the souls of the deceased can no longer pass on to their eternal reward.  Instead, they are trapped in the material realm, even as the denizens of hell pour out en masse, eager to transform the earth into their own personal playground.

Structure:

The campaign will be an episodic game, with the occasional side-story to deal with the backgrounds of each of the player characters.  It will have combat in every session, as taking the fight to the demons often involves raiding various dungeons and ruins that they’ve decided to make their home in.  Various NPCs from the few living settlements might be encountered, and if they survive these NPCs could be the source of further plots.

System:

D&D 4e may have had its share of detractors, but I have to admit that whatever it does, it does well.  So for a game like Darker Days, I’d go with it as it fulfills all the necessary situations I can really think of.  That said, I’d stick to the basics, the 3 core books should be sufficient for a campaign of this nature.

Inspirations:

  • Ravenloft
  • Castlevania
  • Diablo
Advertisements
Comments
  1. Hikkikomori says:

    A game better played with actual beer and pretzels.
    More of the former, the better.

  2. ananymous says:

    That’s pretty much the setting and game type our group uses, only we use aberrations instead of demons…its easy to play, and directly rewarding.

  3. Hikkikomori says:

    My most rewarding weapon in Diablo 1 one was a Shortbow of the Bear

    Arrows that knockback The Butcher with potshots was a godsend.

  4. After reading Machinima’s “All Your History” segment for Castlevania, I am suddenly interested to play.

    Other than that, one other beer and pretzels game I’d play is a HERO game with a “sentai” theme (I blame Hikikimori for this).

  5. […] Craft, Roleplaying Games 0 Last year, I put up a quick campaign setting sketch for “Darker Days” as a Beer and Pretzels style game run with 4th Edition D&D. With the recent release of […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s