Well… it’s finally happened. BADASS, an irreverent RPG game about kicking logic in the face for the sake of doing awesome things has been unleashed into the internet and all I can do now is to sit back and watch. I’m admittedly curious to see if this little bird takes flight, or if it falls to its doom, leaving an ugly, broken carcass to be eaten by scavengers.
I know that “developer diary” type entries usually come before the product is released, as a form of hype generation, but it seems I have things backwards, so please, humor me.
BADASS was a game that began with a single idea: “What if action heroes had to maintain their gung-ho natures at all times, or risk losing it all and become just one of us average joes?” It was a game that was supposed to play with the idea of being punished for being anything less than awesome all the time. Planning a careful approach, considering diplomacy, making a tactical retreat were all punished with the loss of Badass Points.
Badass Points are an interesting resource, as they serve as a fuel for the over-the-top abilities possessed by Badasses, but also act as a Badass character’s hit points. This creates an element of risk, the Players are forced to judge if they should go all out and spend their Badass Points to excel, at risk that they could be taken out of the fight or encounter with one well placed hit from the opposition.
At the same time, spending Badass points generates Awesomeness, a running tally of experience, that unlocks further power for the Badass. It was a carrot of sorts, the kind that encourages mechanically oriented players to race for it. There’s no way to get more powerful than to spend BP.
The Flavas were a means to promote customization. They were individually interesting, without necessarily being combat oriented all the time. It was intended to be empowering in many ways, stylistically more than statistically.
BADASS is a game with a lot of room to grow. I’m already taking notes on how I could actually improve this. With any luck, I can bring out a new expansion very soon.