Players: You Deserve Better Games

Posted: June 7, 2011 by pointyman2000 in Advice, Articles, Roleplaying Games


Just because you’re not the ones with the rulebook doesn’t mean that you have to take bad games sitting down.  There’s an old mantra that goes “Not gaming is always better that BAD gaming.”  Sadly, not a lot of people know or understand that.

Sure your GM actually puts in time and effort into his games, but if they’re ultimately unsatisfying and not fun, then it’s time to man up and tell him.  I’m not suggesting that you kick your GMs out if they displease you, but this is a great opportunity for you all to sit the GM down and tell them: “Dude, we’re not having fun in your game, and we think that we can help you fix that.”

RPGs are a group activity, and it relies on input from the entire group to make it work.  GMs aren’t psychic, they can’t read your mind and secretly glean the perfect means to make you a happy gamer.  You have go to up to them and tell them what you like and what you don’t like.  At the end of every session, feel free to spend ten to fifteen minutes talking about how it went, what you’d like to see and how something was awesome, or could have been improved.

Remember: You are responsible for your own fun.

The GM can help you along the way by giving a setting, a plot and a host of NPCS to interact with, but you are as responsible as he is to make the game fun for yourself and everyone else.

Don’t fall into the trap of thinking that it is the GM’s job to make you happy.  That’s lazy thinking right there.  You have an obligation when you join a game, and that obligation is the exact same one that the GM has:  To participate in this activity in a fashion that is entertaining for everyone.

Players, you deserve better games… so go out there and make them happen!

  1. jatori says:

    Yes! More players need to realise that they also contribute to (or even detract from) the fun at a table.

  2. BG Josh says:

    I am heartened to see that some of our ideas are getting repeated in such “mainstream” venues. The orgy rule is part of a larger paradigm shift however.

    All the people at the table are co-players. The GM is simply a different kind of player.

  3. […] Finally, players shouldn’t be afraid to tell the GM when the game is no longer fun.  Players have as much right (and responsibility) as the GM to take steps to prevent a game from dying due to lack of interest, and the only way to do so is to talk to the GM and tell them about it. […]

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