[Let’s Study] All For One: Regime Diabolique – Richelieu’s Guide to Fencing Schools

Posted: June 1, 2011 by pointyman2000 in All For One: Regime Diabolique, Articles, Let's Study, Reviews, Roleplaying Games

This article was written for a review copy that was generously provided by Triple Ace Games.

The first thing that most people think of at the mention of Musketeers is the art of Fencing.  Therefore it is no surprise then that All For One: Regime Diabolique has a supplement dedicated to further exploring the various Fencing Schools of the setting, as well as offering new player options and rules for creating your own Fencing Schools.


Richelieu’s Guide to Fencing Schools is a 12 page PDF product that doesn’t let page count get in the way of delivering solid content.  After a brief introductory paragraph, the book launches headlong into explaining the benefits of being a member of a Fencing School.  I particularly like how the Guide goes into explaining the less obvious benefits of belonging to a Fencing School, such as emergency board and lodgings, or the access to the school’s library.

The guidelines for creating a Fencing School is presented with a 3-step mechanical summary, and  a short outline of the requirements for a Character to actually put up his own Fencing School.  I’ve met many players who enjoy making a mark on the campaign setting, and enabling them to actually put up a Fencing School of their own is a powerful motivator.  Just the act of trying to put up your own school is a gold mine of plot hooks and adventures for a GM.

What follows after are the details of the games 10 Fencing Schools, going into detail on the School’s history and personality.  A more detailed description of the fighting style helps with visualizing just how a Musketeer with training in these schools might fight, which is very helpful for both the Player and the GM.  Each school also has a list of suggested Talents for students of a given school.

But the highlight of each school writeup lies in the special Talents unique only to members of a given Fencing School.  These talents cannot be obtained without having the Fencing School Resource giving off a “special technique” vibe.  While I won’t go into great detail on these talents in this review, each Talent gives a definite boost to a combatant that reflects the tricks and maneuvers that would be iconic of their respective school.

For those curious, here’s a list of the schools and the talents found within the Guide:

Del Rio
Dirty Blow
Disarming Strike
Wary Fighter

Cloak the Form
Swirl of the Cape
New Gear – Weighted Cape

Trick Rider

Feign Death
Painful Jab
Surgical Precision

Combat Clinch
Deadly Hands
Delayed Blow

The Great Dances
Danse Macabre

Position de Fer
Iron Stance
Static Defense
Yield no Ground

First Strike

Expeditious Retreat
Patient Strike

Berserker Fury
Furious Slash

Art & Layout

Much like in the previous Guide I reviewed, the art and layout of this one matches that of the All For One: Regime Diabolique Corebook.  One thing that I noticed was that each of the schools fit perfectly in one page, making it easy for a player to just print out the page for his school and use it.  That struck me as rather nifty, as it also means that a GM could print out the sheets and pass them around to his players during character generation, letting them make their choices without having to pass the corebook around the table until it breaks (I’ll admit to being rather obsessive about taking care of my RPG books.)

Again, sadly the Guide doesn’t have any artwork in it at all, but I guess that’s part and parcel of the format of these guides.  Given the amount of content stuffed into 12 pages, I’d say it was a decent trade-off.


Richelieu’s Guide to Fencing Schools is an excellent expansion to the core book, addressing the need to explore the Fencing Schools further, going into more detail on just what makes each school different, both in philosophy and technique.  The addition of unique “Members-Only” Talents is a definite plus that Players will enjoy having as an ace in the hole and greatly expands the options that players have when it comes to personalizing their character.  GMs will find the school descriptions to be full of possible plot hooks, and the discussion on how Fencing Schools benefit and influence their members is an eye-opener, especially for players who tend to view things in pure mechanics.

Definitely a solid addition to the All For One: Regime Diabolique line.


Richelieu’s Guide to Fencing Schools is available from DriveThruRPG for $3.99 or roughly Php 172.00

  1. Hikkikomori says:

    Those sound like very sexy talents.

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