[Let’s Study] All For One: Regime Diabolique – Part 5, Conclusion

Posted: May 24, 2011 by pointyman2000 in All For One: Regime Diabolique, Articles, Let's Study, Roleplaying Games

I have to say that All For One: Regime Diabolique is one of the few games that has gotten me excited over the idea of running it.  The Ubiquity System is easy to learn, requires no fancy dice (a great thing here in the Philippines, where getting polyhedral dice is a pain,) and works great for the high-action swashbuckling that the game has as a default.

Much of the game’s GM chapter goes into the various ways one can run the game, which I find to be an interesting and refreshing take to gaming as opposed to the “one true way” that tends to be common nowadays.  All For One doesn’t label itself as a toolkit, but it is still remarkably flexible in being able to run with a variety of different tones, from low fantasy with no magic, to a high magic setting with over-the-top heroes.  The chapter also goes into detail to explain the genre, and present the little elements and devices that a storyteller could use, like Cliffhangers (definitely a must!)

The other chapters details the various secret societies and allies and antagonists for the player characters in the setting.  This is rather helpful since I have to confess that I only have a rudimentary knowledge of the setting beyond what I know about it from watching the various Musketeer movies and maybe what I can dig up from Wikipedia.  This is definitely going to be helpful.

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However, one thing that I did realize early on was the fact that the ruleset itself could be easily used to work for nearly -any- game with a similar time period.  One could, for example run a campaign set in the world of Capital Alatriste, or perhaps even Zorro with All For One: Regime Diabolique.  Almost no mechanical tinkering is necessary, and as Tallgeese mentioned in his comment at the start of this series, it could very well be used to run a game set in the Philippines during the Spanish Occupation, complete with the Theurgical Tradition for the Spanish while the Filipino natives resorted to the Natural Tradition.  And as a nod to my own heritage, a Ceremonial Tradition for the Chinese community of the time.

Heck, perhaps if I don’t find someone who tried this already, I could start trying to hack the Ubiquity System implementation of Regime Diabolique into the setting of 7th Sea…

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Overall, I would definitely rate All For One: Regime Diabolique as a must buy.  It makes for an excellent entry-level rpg, meaty enough for people who like rules, and cinematic enough for people who like flair.  The setting is near and dear to many people’s hearts, and who doesn’t love the idea of swinging from a chandelier and kicking a ruffian in the face?

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For those curious to check it out, All For One: Regime Diabolique is available in PDF format over at DriveThruRPG for $24.99 or about Php 1078.00
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