After a few weeks of planning, it looks like the Awakening High game will finally be able to take off the ground. Things have been hectic as hell at work all of a sudden as if in response to me running a campaign, but I’ll do my best to make this one work out. As my usual gimmick for campaigns, let me set down some resolutions here on the blog for people to see (and to force me to comply.)
- Focus on high school scaled issues – No Prince of 100,000 Leaves or taking down Seer Ministries here. High school is hard enough with hormones, academics and a reputation to think of, all while trying to stay on the good side of parents and teachers.
- Pay attention to pacing – Again, space things out… Werewolf today, Abyssal entity tomorrow is not a good way to try and encourage players to relax.
- Expand the cast – work on my NPCs, broaden my reach to more than just a single group of NPCs, and run them like people with their own goals and personalities beyond broad strokes like “Helpful to PCs”
- Character Stories – Character focus, this isn’t about a big plot, there’s no Voldemort waiting at the end for them. But at the same time, this needs players who are willing to run with it and set their own goals as well.
- Light Hearted – No murder, no torture, no rape, no school shootings. This is a game meant to explore an attempt at making a more humorous game of Mage, with less focus on the pessimistic side of the WoD.
- Actual Play Reports – I tend to be lax about this, but I do intend to document every session of this campaign, just so I have something to look back at and study and see where I went wrong, or what I did right.
It’s a strange list, but one that I’m hoping to be able to stick to. Thankfully the player characters that I have so far are all pretty interesting, and each of them has a hook or two that I can pull on if I really need it to generate conflict.